Mercurial > hg > Members > kono > Cerium
annotate TaskManager/Test/test_render/sys.cpp @ 212:fe2cc32cd94d
fix
author | gongo@localhost.localdomain |
---|---|
date | Sat, 31 Jan 2009 08:54:22 +0900 |
parents | dee3b5092a70 |
children | 7ca6a2ef5be9 |
rev | line source |
---|---|
160 | 1 #include <stdlib.h> |
109 | 2 #include <iostream> |
3 #include <math.h> | |
4 #include "sys.h" | |
5 using namespace std; | |
6 | |
7 void noMoreMemory() | |
8 { | |
9 cout << "can't allocate memory\n"; | |
10 exit(1); | |
11 } | |
12 | |
212 | 13 /** |
14 * ベクトルの正規化 | |
15 * | |
16 * @param[out] v0 output vector | |
17 * @param[in] v1 input vector | |
18 */ | |
19 void | |
20 normalize(float *v0, float *v1) | |
21 { | |
22 float norm, dnorm; | |
23 | |
24 norm = sqrt(v1[0]*v1[0] + v1[1]*v1[1] + v1[2]*v1[2]); | |
25 if (norm > 0) { | |
26 dnorm = 1.0/norm; | |
27 v0[0] = v1[0]*dnorm; | |
28 v0[1] = v1[1]*dnorm; | |
29 v0[2] = v1[2]*dnorm; | |
30 v0[3] = v1[3]*dnorm; | |
31 } | |
32 } | |
33 | |
34 /** | |
35 * ベクトルの減算 v0 = v1 - v2 | |
36 */ | |
37 void | |
38 subVector(float *v0, float *v1, float *v2) | |
39 { | |
40 v0[0] = v1[0] - v2[0]; | |
41 v0[1] = v1[1] - v2[1]; | |
42 v0[2] = v1[2] - v2[2]; | |
43 v0[3] = v1[3] - v2[3]; | |
44 } | |
45 | |
46 /** | |
47 * ベクトルの外積 v0 = v1 x v2 | |
48 */ | |
49 void | |
50 outerProduct(float *v0, float *v1, float *v2) | |
51 { | |
52 v0[0] = v1[1] * v2[2] - v1[2] * v2[1]; | |
53 v0[1] = v1[2] * v2[0] - v1[0] * v2[2]; | |
54 v0[2] = v1[0] * v2[1] - v1[1] * v2[0]; | |
55 v0[3] = 0; | |
56 } | |
57 | |
58 /** | |
59 * ベクトルの内積 f = v0 * v1 | |
60 */ | |
61 float | |
62 innerProduct(float *v0, float *v1) | |
63 { | |
64 return (v0[0]*v1[0] + v0[1]*v1[1] + v0[2]*v1[2]); | |
65 } | |
66 | |
109 | 67 void matrix4x4(float *xyz, float *xyz1, float *xyz2) //xyz[16] |
68 { | |
69 for(int t=0; t<16; t+=4) | |
70 { | |
71 for(int i=0; i<4; i++) | |
72 { | |
73 xyz[t+i] = xyz1[t]*xyz2[i] + xyz1[t+1]*xyz2[4+i] + xyz1[t+2]*xyz2[8+i] + xyz1[t+3]*xyz2[12+i]; | |
74 } | |
75 } | |
76 } | |
77 | |
78 void get_matrix( float *matrix, float *rxyz, float *txyz, float *stack) | |
79 { | |
80 float radx,rady,radz; | |
81 radx = rxyz[0]*3.14/180; | |
82 rady = rxyz[1]*3.14/180; | |
83 radz = rxyz[2]*3.14/180; | |
84 | |
85 float sinx = sin(radx); | |
86 float cosx = cos(radx); | |
87 float siny = sin(rady); | |
88 float cosy = cos(rady); | |
89 float sinz = sin(radz); | |
90 float cosz = cos(radz); | |
91 | |
206 | 92 /* View Transform */ |
109 | 93 matrix[0] = cosz*cosy+sinz*sinx*siny; |
174
559b48b69b76
getScale()、getTapestry から、span->length に適切なテクスチャの選択に成功
gongo@localhost.localdomain
parents:
160
diff
changeset
|
94 matrix[1] = sinz*cosx; |
109 | 95 matrix[2] = -cosz*siny+sinz*sinx*cosy; |
96 matrix[3] = 0; | |
97 matrix[4] = -sinz*cosy+cosz*sinx*siny; | |
98 matrix[5] = cosz*cosx; | |
99 matrix[6] = sinz*siny+cosz*sinx*cosy; | |
100 matrix[7] = 0; | |
101 matrix[8] = cosx*siny; | |
102 matrix[9] = -sinx; | |
103 matrix[10] = cosx*cosy; | |
104 matrix[11] = 0; | |
105 matrix[12] = txyz[0]; | |
106 matrix[13] = txyz[1]; | |
107 matrix[14] = txyz[2]; | |
108 matrix[15] = 1; | |
109 | |
206 | 110 /* Perspective Transform */ |
111 #if 0 | |
112 float n = 0.0f; | |
113 float f = 1000.0f; | |
114 float a = 0.995f / (n-f); | |
115 float b = 1-((0.995*n)/(n-f)); | |
116 | |
117 matrix[0] *= a*txyz[2]+b; | |
118 matrix[5] *= a*txyz[2]+b; | |
119 #endif | |
120 | |
109 | 121 float m[16]; |
122 | |
123 for(int i=0; i<16; i++) | |
124 { | |
125 m[i] = matrix[i]; | |
126 } | |
127 | |
128 if(stack) | |
129 { | |
176 | 130 matrix4x4(matrix, m, stack); |
109 | 131 } |
132 | |
133 } | |
134 | |
135 void rotate_x(float *xyz, float r) | |
136 { | |
137 float rad = r*3.14/180; | |
138 | |
139 xyz[0] = xyz[0]; | |
140 xyz[1] = xyz[1]*cos(rad) - xyz[2]*sin(rad); | |
141 xyz[2] = xyz[1]*sin(rad) + xyz[2]*cos(rad); | |
142 } | |
143 | |
144 void rotate_y(float *xyz, float r) | |
145 { | |
146 float rad = r*3.14/180; | |
147 | |
148 xyz[0] = xyz[0]*cos(rad) + xyz[2]*sin(rad); | |
149 xyz[1] = xyz[1]; | |
150 xyz[2] = -xyz[0]*sin(rad) + xyz[2]*cos(rad); | |
151 } | |
152 | |
153 void rotate_z(float *xyz, float r) | |
154 { | |
155 float rad = r*3.14/180; | |
156 | |
157 xyz[0] = xyz[0]*cos(rad) - xyz[1]*sin(rad); | |
158 xyz[1] = xyz[0]*sin(rad) + xyz[1]*cos(rad); | |
159 xyz[2] = xyz[2]; | |
160 } | |
161 | |
162 void rotate(float *xyz, float *matrix) | |
163 { | |
164 float abc[4]; | |
165 abc[0] = xyz[0]; | |
166 abc[1] = xyz[1]; | |
167 abc[2] = xyz[2]; | |
168 abc[3] = xyz[3]; | |
169 | |
170 for(int i=0; i<4; i++) | |
171 { | |
172 //xyz[i] = abc[0]*rot[i] + abc[1]*rot[i+4] + abc[2]*rot[i+8] + abc[3]*rot[i+12]; | |
173 xyz[i] = abc[0]*matrix[i] + abc[1]*matrix[i+4] + abc[2]*matrix[i+8] + abc[3]*matrix[i+12]; | |
174 } | |
175 } | |
176 | |
177 | |
178 void translate(float *xyz, float x, float y, float z) | |
179 { | |
180 xyz[0] += x; | |
181 xyz[1] += y; | |
182 xyz[2] += z; | |
183 } |