comparison TaskManager/Test/test_render/vacuum.h @ 360:716b87bce32a

add vacuum "-sg 16"
author aaa
date Fri, 17 Jul 2009 22:50:06 +0900
parents
children 25c820b6060e
comparison
equal deleted inserted replaced
359:6f3dcd2444ad 360:716b87bce32a
1 #include "SGList.h"
2 #include "SceneGraphRoot.h"
3
4 void cube_move_left(SceneGraphPtr node, int screen_w, int screen_h);
5 void cube_move_right(SceneGraphPtr node, int screen_w, int screen_h);
6 void no_move_idle(SceneGraphPtr node, int screen_w, int screen_h);
7 void cube_collision_idle(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree);
8 void cube_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree);
9 void cube_split(SceneGraphPtr root,SceneGraphPtr tree);
10 void vacuum_move(SceneGraphPtr node, int w, int h);
11 void vacuum_coll(SceneGraphPtr node, int w, int h,SceneGraphPtr tree);
12 void title_idle(SceneGraphPtr node, int screen_w, int screen_h);
13 void title_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree);
14 void scene_change(int w,int h,SceneGraphPtr node);
15 void gameover_idle(SceneGraphPtr node, int screen_w, int screen_h);
16 void gameover_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree);
17 void collision_red(SceneGraphIteratorPtr it,SceneGraphPtr node);
18 void collision_purple(SceneGraphIteratorPtr it,SceneGraphPtr node,int w,int h);
19 void gameover_scene(int w,int h, SceneGraphPtr node);
20 void add_cubecollision_object(int id,SceneGraphPtr root,int w,int h);
21 void lock_attack(SceneGraphPtr node,SceneGraphIteratorPtr it);
22 void lockon_collision(SceneGraphPtr node,int w,int h,SceneGraphPtr tree);
23 void cube_rotate(SceneGraphPtr node,int w,int h);
24