Mercurial > hg > Members > kono > Cerium
comparison TaskManager/Test/test_render/vacuum.h @ 360:716b87bce32a
add vacuum "-sg 16"
author | aaa |
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date | Fri, 17 Jul 2009 22:50:06 +0900 |
parents | |
children | 25c820b6060e |
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359:6f3dcd2444ad | 360:716b87bce32a |
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1 #include "SGList.h" | |
2 #include "SceneGraphRoot.h" | |
3 | |
4 void cube_move_left(SceneGraphPtr node, int screen_w, int screen_h); | |
5 void cube_move_right(SceneGraphPtr node, int screen_w, int screen_h); | |
6 void no_move_idle(SceneGraphPtr node, int screen_w, int screen_h); | |
7 void cube_collision_idle(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); | |
8 void cube_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); | |
9 void cube_split(SceneGraphPtr root,SceneGraphPtr tree); | |
10 void vacuum_move(SceneGraphPtr node, int w, int h); | |
11 void vacuum_coll(SceneGraphPtr node, int w, int h,SceneGraphPtr tree); | |
12 void title_idle(SceneGraphPtr node, int screen_w, int screen_h); | |
13 void title_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); | |
14 void scene_change(int w,int h,SceneGraphPtr node); | |
15 void gameover_idle(SceneGraphPtr node, int screen_w, int screen_h); | |
16 void gameover_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); | |
17 void collision_red(SceneGraphIteratorPtr it,SceneGraphPtr node); | |
18 void collision_purple(SceneGraphIteratorPtr it,SceneGraphPtr node,int w,int h); | |
19 void gameover_scene(int w,int h, SceneGraphPtr node); | |
20 void add_cubecollision_object(int id,SceneGraphPtr root,int w,int h); | |
21 void lock_attack(SceneGraphPtr node,SceneGraphIteratorPtr it); | |
22 void lockon_collision(SceneGraphPtr node,int w,int h,SceneGraphPtr tree); | |
23 void cube_rotate(SceneGraphPtr node,int w,int h); | |
24 |