Mercurial > hg > Members > kono > Cerium
diff TaskManager/Test/test_render/vacuum.h @ 360:716b87bce32a
add vacuum "-sg 16"
author | aaa |
---|---|
date | Fri, 17 Jul 2009 22:50:06 +0900 |
parents | |
children | 25c820b6060e |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/TaskManager/Test/test_render/vacuum.h Fri Jul 17 22:50:06 2009 +0900 @@ -0,0 +1,24 @@ +#include "SGList.h" +#include "SceneGraphRoot.h" + +void cube_move_left(SceneGraphPtr node, int screen_w, int screen_h); +void cube_move_right(SceneGraphPtr node, int screen_w, int screen_h); +void no_move_idle(SceneGraphPtr node, int screen_w, int screen_h); +void cube_collision_idle(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); +void cube_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); +void cube_split(SceneGraphPtr root,SceneGraphPtr tree); +void vacuum_move(SceneGraphPtr node, int w, int h); +void vacuum_coll(SceneGraphPtr node, int w, int h,SceneGraphPtr tree); +void title_idle(SceneGraphPtr node, int screen_w, int screen_h); +void title_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); +void scene_change(int w,int h,SceneGraphPtr node); +void gameover_idle(SceneGraphPtr node, int screen_w, int screen_h); +void gameover_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree); +void collision_red(SceneGraphIteratorPtr it,SceneGraphPtr node); +void collision_purple(SceneGraphIteratorPtr it,SceneGraphPtr node,int w,int h); +void gameover_scene(int w,int h, SceneGraphPtr node); +void add_cubecollision_object(int id,SceneGraphPtr root,int w,int h); +void lock_attack(SceneGraphPtr node,SceneGraphIteratorPtr it); +void lockon_collision(SceneGraphPtr node,int w,int h,SceneGraphPtr tree); +void cube_rotate(SceneGraphPtr node,int w,int h); +