view Renderer/test_render/player_action.h @ 422:976ca6f00d65

comment
author game@henri.cr.ie.u-ryukyu.ac.jp
date Thu, 24 Sep 2009 12:35:32 +0900
parents 55ea4465b1a2
children
line wrap: on
line source

void player_move_right(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_left(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_up(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_down(SceneGraphPtr node, int screen_w, int screen_h);
void player_move_idle(SceneGraphPtr node);
void player_move_all(SceneGraphPtr node, int screen_w, int screen_h);
void player_collision(SceneGraphPtr node, int screen_w, int screen_h ,SceneGraphPtr tree);