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view Renderer/test_render/player_action.h @ 422:976ca6f00d65
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author | game@henri.cr.ie.u-ryukyu.ac.jp |
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date | Thu, 24 Sep 2009 12:35:32 +0900 |
parents | 55ea4465b1a2 |
children |
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void player_move_right(SceneGraphPtr node, int screen_w, int screen_h); void player_move_left(SceneGraphPtr node, int screen_w, int screen_h); void player_move_up(SceneGraphPtr node, int screen_w, int screen_h); void player_move_down(SceneGraphPtr node, int screen_w, int screen_h); void player_move_idle(SceneGraphPtr node); void player_move_all(SceneGraphPtr node, int screen_w, int screen_h); void player_collision(SceneGraphPtr node, int screen_w, int screen_h ,SceneGraphPtr tree);