Mercurial > hg > Members > tkaito > task_dandy
view main.cc @ 23:3fb8a6a34e24
debug and keep up with task_array
author | koba <koba@cr.ie.u-ryukyu.ac.jp> |
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date | Tue, 26 Oct 2010 17:28:56 +0900 |
parents | fd9deaa67de9 |
children | a131729d6e4d 6bea374ee604 |
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#include "dandy.h" #define ENEMY_STATUS(charano,score,hardness) {charano,score,hardness} const state status[50] = ENEMY_STATUS_TABLE; extern void task_init(void); TaskManager *manager; ObjPropertyPtr charactor; const char *usr_help_str = "Usage: ./twice [-length data_length] [-count task_num]\n\ -length Number of data (default DATA_NUM (Func.h))\n\ -count Number of task (default 1)\n"; int init(int argc, char **argv) { for (int i = 1; argv[i]; ++i) { if (strcmp(argv[i], "-length") == 0) { //length = atoi(argv[++i]); } else if (strcmp(argv[i], "-count") == 0) { //task = atoi(argv[++i]); } } return 0; } void init_charactor(Viewer *sgroot, int w, int h) { sgroot->createFromXMLfile("xml/mydandy.xml"); sgroot->createFromXMLfile("xml/greencrab.xml"); sgroot->createFromXMLfile("xml/gameover.xml"); sgroot->createFromXMLfile("xml/greencrab.xml"); sgroot->createFromXMLfile("xml/bluebullet.xml"); sgroot->createFromXMLfile("xml/redbullet.xml"); sgroot->createFromXMLfile("xml/title2.xml"); for (int i = 0; i < ENEMY_NUM; i++) { charactor[i].root = (void*)sgroot->createSceneGraph(status[i].charano); charactor[i].score = status[i].score; charactor[i].vital = status[i].vital; } create_title_back(sgroot, w, h); } MainLoopPtr Dandy::init(Viewer *sgroot, int w, int h) { charactor = (ObjPropertyPtr)sgroot->manager->allocate(sizeof(ObjProperty)*ENEMY_NUM); init_charactor(sgroot, w, h); return sgroot; } extern Application * application() { return new Dandy(); } extern int init(TaskManager *manager, int argc, char *argv[]); extern void task_initialize(); static void TMend(TaskManager *manager); int TMmain(TaskManager *manager,int argc, char *argv[]) { /* if (init(argc, argv) < 0) { return -1; } */ // Task Register // ppe/task_init.cc task_init(); /* for (int i = 0; i < task; ++i) { twice_init(manager); } */ //create_title(sgroot, w, h); task_initialize(); manager->set_TMend(TMend); return init(manager,argc, argv); } void TMend(TaskManager *manager) { printf("game end\n"); }