view main.cc @ 24:a131729d6e4d

not working.
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Wed, 24 Nov 2010 19:24:04 +0900
parents 3fb8a6a34e24
children
line wrap: on
line source

#include "dandy.h"

#define ENEMY_STATUS(charano,score,hardness) {charano,score,hardness}
const state enemy_status[ENEMY_NUM] = ENEMY_STATUS_TABLE;

extern void task_init(void);

TaskManager *manager;
ObjPropertyPtr charactor;

const char *usr_help_str = "Usage: ./twice [-length data_length] [-count task_num]\n\
  -length  Number of data (default DATA_NUM (Func.h))\n\
  -count   Number of task (default 1)\n";

HTaskPtr
pad_alloc(Viewer *sgroot)
{
    HTaskPtr task = sgroot->tmanager->create_task(PAD_ALLOCATE);
    void *pad = (void*)sgroottmp->getController();
    int size = sizeof(Pad);

    task->set_param(0, PAD_INPUT);
    task->set_param(1, size);
    task->add_inData(pad, size);
    task->set_cpu(SPE_ANY);
    task->spawn();

    return task;
}

HTaskPtr
pad_update(Viewer *sgroot)
{
    HTaskPtr task = sgroot->tmanager->create_task(PAD_UPDATE);
    void *pad = (void*)sgroottmp->getController();
    int size = sizeof(Pad);

    task->set_param(0, PAD_INPUT);
    task->set_param(1, size);
    task->add_inData(pad, size);
    task->set_cpu(SPE_ANY);
    task->spawn();

    return task;
}

HTaskPtr
pad_free(Viewer *sgroot)
{
    HTaskPtr task = sgroot->tmanager->create_task(PAD_FREE);
    void *pad = (void*)sgroottmp->getController();
    int size = sizeof(Pad);

    task->set_param(0, PAD_INPUT);
    task->set_cpu(SPE_ANY);
    task->spawn();

    return task;
}

int
init(int argc, char **argv)
{
    for (int i = 1; argv[i]; ++i) {
        if (strcmp(argv[i], "-length") == 0) {
	    //length = atoi(argv[++i]);
        } else if (strcmp(argv[i], "-count") == 0) {
	    //task = atoi(argv[++i]);
        }
    }

    return 0;
}

//旧APIとの互換関数
void
PutSprite(float x, float y, int number)
{
    char* name = charactor[number].name;
    SceneGraphPtr object = sgroot->createSceneGraph(name);
    
    title->xyz[0] = x;
    title->xyz[1] = y;

    charactor[number].x = x;
    charactor[number].y = y;
    charactor[number].flag = 0;
    charactor[number].root = (void*)object;
}

void
create_sg(Viewer *sgroot, int w, int h)
{
    sgroot->createFromXMLfile("xml/mydandy.xml");
    sgroot->createFromXMLfile("xml/greencrab.xml");
    sgroot->createFromXMLfile("xml/gameover.xml");
    sgroot->createFromXMLfile("xml/greencrab.xml");
    sgroot->createFromXMLfile("xml/bluebullet.xml");
    sgroot->createFromXMLfile("xml/redbullet.xml");
    sgroot->createFromXMLfile("xml/title2.xml");
}

void
def_charactor(int number, char *name, float w, float h)
{
    charactor[number].chara_id = number;
    charactor[number].name = name;
    charactor[number].width = w;
    charactor[number].height = h;
    charactor[number].mid_w = w / 2;
    charactor[number].mid_h = h / 2;
}

void
set_parameter()
{
     /**
     * 1引数:キャラクターID;
     * 2引数:キャラクター名;
     * 3引数:幅
     * 4引数:高さ
     */

    def_charactor(PLAYER_IDLE, "player_idle", 128, 128);
    def_charactor(PLAYER_LEFTMOVE, "player_leftmove", 128, 128);
    def_charactor(PLAYER_TURNTOLEFT, "player_turntoleft", 128, 128);
    def_charactor(PLAYER_TURNTORIGHT, "player_turntoright", 128, 128);
    def_charactor(PLAYER_RIGHTMOVE, "player_rightmove", 128, 128);
    def_charactor(BLUEBULLET_LEFT, "bulebullet_left", 45, 128);
    def_charactor(BLUEBULLET_RIGHT, "blebullet_right", 38, 128);
    def_charactor(REDBULLET, "redbullet", 128, 256);
    def_charactor(LONGLASER, "longlaser", 64, 256);
    def_charactor(GAUGE_PANEL, "gauge_panel", 128, 512);
    def_charactor(OFFENSIVEPOWER_GAUGE, "offensivepower_gauge", 27, 220);
    def_charactor(BURNER, "burner", 63, 122);
    def_charactor(LOCKON_SIGHT, "lockon_sight", 64, 64);
    //def_charactor(SPECIAL_LASERGAUGE, "special_lasergauge", 0, 0);
    def_charactor(DIFFENSIVEPOWER_GAUGE, "diffensivepower_gauge", 20, 215);
    def_charactor(GREENBULLET, "greenbullet", 128, 128);
    def_charactor(BULEBARRIER, "bulebarrier", 128, 128);
    //def_charactor(FONT_PLAYER_1, "font_player1", 128, 32);
    //def_charactor(FONT_GAMEOVER, "font_gameover", 256, 32);
    def_charactor(FONT_0, "font_0", 32, 32);
    def_charactor(FONT_1, "font_1", 32, 32);
    def_charactor(FONT_2, "font_2", 32, 32);
    def_charactor(FONT_3, "font_3", 32, 32);
    def_charactor(FONT_4, "font_4", 32, 32);
    def_charactor(FONT_5, "font_5", 32, 32);
    def_charactor(FONT_6, "font_6", 32, 32);
    def_charactor(FONT_7, "font_7", 32, 32);
    def_charactor(FONT_8, "font_8", 32, 32);
    def_charactor(FONT_9, "font_9", 32, 32);
    def_charactor(REDBOMB_ANIM_0, "redbomb_anim_0", 64, 64);
    def_charactor(REDBOMB_ANIM_1, "redbomb_anim_1", 64, 64);
    def_charactor(REDBOMB_ANIM_2, "redbomb_anim_2", 64, 64);
    def_charactor(REDBOMB_ANIM_3, "redbomb_anim_3", 64, 64);
    def_charactor(REDBOMB_ANIM_4, "redbomb_anim_4", 64, 64);
    def_charactor(REDBOMB_ANIM_5, "redbomb_anim_5", 64, 64);
    def_charactor(REDBOMB_ANIM_6, "redbomb_anim_6", 64, 64);
    def_charactor(REDBOMB_ANIM_7, "redbomb_anim_7", 64, 64);
    def_charactor(FONT_HIGE, "font_hige", 128, 32);
    def_charactor(GREENBOMB_ANIM_0, "greenbomb_anim_0", 64, 64);
    def_charactor(GREENBOMB_ANIM_1, "greenbomb_anim_1", 64, 64);
    def_charactor(GREENBOMB_ANIM_2, "greenbomb_anim_2", 64, 64);
    //def_charactor(GREENBOMB_ANIM_3, "greenbomb_anim_3", 64, 64);
    def_charactor(GREENBOMB_ANIM_4, "greenbomb_anim_4", 64, 64);
    def_charactor(GREENBOMB_ANIM_5, "greenbomb_anim_5", 64, 64);
    def_charactor(GREENBOMB_ANIM_6, "greenbomb_anim_6", 64, 64);
    def_charactor(GREENBOMB_ANIM_7, "greenbomb_anim_7", 64, 64);
    def_charactor(INFLATION_GAUGE, "inflation_gauge", 64, 512);
    def_charactor(INFLATION_METER, "inflation_meter", 32, 512);
    def_charactor(ENEMY_GREENCRAB, "enemy_greenclab", 128, 128);
    def_charactor(ENEMY_PLANE, "enemy_plane", 128, 128);
    def_charactor(ENEMY_REDBULLET, "enemy_redbullet", 32, 32);
    def_charactor(FONT_PUSHSTART, "font_pushstart", 512, 32);
    def_charactor(BOSS1_ORGAN, "boss1_organ", 128, 256);
    def_charactor(ENEMY_LASER, "enemy_laser", 64, 251);
    def_charactor(ENEMY_BLUEBULLET, "enemy_bluebullet", 36, 28);
    def_charactor(ENEMY_LIGHTNING, "enemy_lightning", 64, 252);
    def_charactor(ENEMY_LASERSPLOSH_0, "enemy_lasersplosh_0", 126, 127);
    def_charactor(ENEMY_LASERSPLOSH_1, "enemy_lasersplosh_1", 124, 119);
    def_charactor(ENEMY_LASERSPLOSH_2, "enemy_lasersplosh_2", 126, 127);
    def_charactor(ENEMY_LASERSPLOSH_3, "enemy_lasersplosh_3", 112, 102);
    def_charactor(ASTEROID, "meteo", 128, 128); //inseki
    def_charactor(ORBITMACHINE, "orbitmachine", 128, 64); //inseki no shita maruiyatsu
    def_charactor(BOSS2_BODY, "boss2_body", 512, 512);
    def_charactor(BOSS2_RIGHTSHOULDER, "boss2_rightshoulder", 256, 256);
    def_charactor(BOSS2_LEFTSHOULDER, "boss2_leftshoulder", 256, 256);
    def_charactor(BOSS2_RIGHTARM, "boss2_rightarm", 128, 256);
    def_charactor(BOSS2_LEFTARM, "boss2_leftarm", 128, 256);
    def_charactor(BOSS2_BATTERY, "boss2_battery", 128, 128);
    def_charactor(BOSS2_OPENBATTERY, "boss2_openbattery", 256, 128);
    def_charactor(BOSS2_BROKENHATCH, "boss2_brokenhatch", 128, 64);
    def_charactor(BOSS2_DUMMY, "boss2_dummy", 128, 64);
    def_charactor(BOSS2_RIGHTSHOULDERUP, "boss2_r_shoulderup", 256, 128);
    def_charactor(BOSS2_LEFTSHOULDERUP, "boss2_left_s_up", 256, 128);
    def_charactor(BOSS2_LEFTSHOULDERGIRD, "boss2_left_s_gird", 256, 256);
    def_charactor(BOSS2_RIGHTARMBATTERY, "boss2_rightarm_b", 64, 64);
    def_charactor(BOSS2_LEFTARMBATTERY, "boss2_leftarmbattery", 64, 64);
    def_charactor(BOSS2_RIGHTHAND, "boss2_righthand", 64, 64);
    def_charactor(BOSS2_RIGHTPALM, "boss2_rightpalm", 64, 64);
    def_charactor(BOSS2_LEFTHAND, "boss2_lefthand", 64, 64);
    def_charactor(BOSS2_LEFTPALM, "boss2_leftpalm", 64, 64);
    def_charactor(PLAYER_LASERSPLOSH_0, "player_lasersplosh_0", 115, 91);
    def_charactor(PLAYER_LASERSPLOSH_1, "player_lasersplosh_1", 133, 121);
    def_charactor(PLAYER_LASERSPLOSH_2, "player_lasersplosh_2", 135, 119);
    def_charactor(PLAYER_LASERSPLOSH_3, "player_lasersplosh_3", 131, 120);
    def_charactor(BOSS_POWERGAUGE, "boss_powergauge", 69, 762);
    def_charactor(BLACKHOLE, "blackhole", 128, 128);
    def_charactor(FONT_DOYOUCONTINUE, "font_doyoucontinue", 512, 32);
    def_charactor(FONT_ALLSTAGECLEAR, "font_allstageclear", 512, 32);
    def_charactor(FONT_REST, "font_rest", 128, 32);
    def_charactor(FONT_STAGE, "font_stage", 256, 32);
    def_charactor(FONT_LINEOFZERO_000000, "font_000000", 256, 32);
    def_charactor(FONT_LINEOFZERO_0000000, "font_0000000", 256, 32);
    def_charactor(FONT_THANKYOU, "font_thankyou", 512, 32);
    def_charactor(FONT_NYSOFT, "font_nysoft", 512, 32);
    def_charactor(FONT_1997YGGDRASIL, "font_1997yggdrasil", 512, 32);
    def_charactor(FONT_SUPERDANDY, "font_superdandy", 256, 64);
    def_charactor(FONT_1997YAS_K, "font_1997yas_k", 512, 32);
    def_charactor(GUNBATTERY, "gunbattery", 128, 128);
    def_charactor(PURPLECORE, "purplecore", 128, 128);
    def_charactor(SPACEFISH, "spacefish", 128, 128);
    def_charactor(MISSILE, "missile", 64, 128);
    def_charactor(BOSS3_BODY, "boss3_body", 256, 256);
    def_charactor(BODD4_BODY, "boss_4", 256, 256);
    def_charactor(TITLEFONT_SUPER, "titlefont_super", 256, 256);
    def_charactor(TITLEFONT_BATTLE, "titlefont_battle", 256, 256);
    def_charactor(TITLEFONT_EMPEROR, "titlefont_emperor", 256, 256);
    def_charactor(GREENBARRIER, "greenbarrier", 130, 133);
    def_charactor(REMAINDER, "remainder", 126, 34);
    def_charactor(EARTH, "earth", 256, 256);
    def_charactor(BOSS_CORPSE, "boss_corpse", 64, 256);
    def_charactor(211, "rank_c_mins", 64, 32);
    def_charactor(210, "rank_c", 64, 32);
    def_charactor(209, "rank_c_pla", 64, 32);
    def_charactor(208, "rank_b_mins", 64, 32);
    def_charactor(207, "rank_b", 64, 32);
    def_charactor(206, "rank_b_pla", 64, 32);
    def_charactor(205, "rank_a_mins", 64, 32);
    def_charactor(204, "rank_a", 64, 32);
    def_charactor(203, "rank_a_pla", 64, 32);
    def_charactor(202, "rank_s", 64, 32);
}

void
init_charactor(Viewer *sgroot, int w, int h)
{
    create_sg(sgroot, w, h);
    set_parameter();

    for (int i = 0; i < ENEMY_NUM; i++) {
	int char_id = enemy_status[i].char_id;

	charactor[char_id].score = enemy_status[i].score;
	charactor[char_id].vital = enemy_status[i].vital;
    }
}

MainLoopPtr
Dandy::init(Viewer *sgroot, int w, int h)
{
    charactor = (ObjPropertyPtr)sgroot->manager->allocate(sizeof(ObjProperty)*CHAR_NUM);
    init_charactor(sgroot, w, h);
    init_game(sgroot, w, h);

    return sgroot;
}

extern Application *
application() {
    return new Dandy();
}

extern int init(TaskManager *manager, int argc, char *argv[]);
extern void task_initialize();
static void TMend(TaskManager *manager);

int
TMmain(TaskManager *manager,int argc, char *argv[])
{
    task_init();
    task_initialize();
    manager->set_TMend(TMend);

    return init(manager,argc, argv);
}

void
TMend(TaskManager *manager)
{
    printf("game end\n");
}