Mercurial > hg > Members > tkaito > task_dandy
comparison main.cc @ 24:a131729d6e4d
not working.
author | koba <koba@cr.ie.u-ryukyu.ac.jp> |
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date | Wed, 24 Nov 2010 19:24:04 +0900 |
parents | 3fb8a6a34e24 |
children |
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23:3fb8a6a34e24 | 24:a131729d6e4d |
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1 #include "dandy.h" | 1 #include "dandy.h" |
2 | 2 |
3 #define ENEMY_STATUS(charano,score,hardness) {charano,score,hardness} | 3 #define ENEMY_STATUS(charano,score,hardness) {charano,score,hardness} |
4 const state status[50] = ENEMY_STATUS_TABLE; | 4 const state enemy_status[ENEMY_NUM] = ENEMY_STATUS_TABLE; |
5 | 5 |
6 extern void task_init(void); | 6 extern void task_init(void); |
7 | 7 |
8 TaskManager *manager; | 8 TaskManager *manager; |
9 ObjPropertyPtr charactor; | 9 ObjPropertyPtr charactor; |
10 | 10 |
11 const char *usr_help_str = "Usage: ./twice [-length data_length] [-count task_num]\n\ | 11 const char *usr_help_str = "Usage: ./twice [-length data_length] [-count task_num]\n\ |
12 -length Number of data (default DATA_NUM (Func.h))\n\ | 12 -length Number of data (default DATA_NUM (Func.h))\n\ |
13 -count Number of task (default 1)\n"; | 13 -count Number of task (default 1)\n"; |
14 | |
15 HTaskPtr | |
16 pad_alloc(Viewer *sgroot) | |
17 { | |
18 HTaskPtr task = sgroot->tmanager->create_task(PAD_ALLOCATE); | |
19 void *pad = (void*)sgroottmp->getController(); | |
20 int size = sizeof(Pad); | |
21 | |
22 task->set_param(0, PAD_INPUT); | |
23 task->set_param(1, size); | |
24 task->add_inData(pad, size); | |
25 task->set_cpu(SPE_ANY); | |
26 task->spawn(); | |
27 | |
28 return task; | |
29 } | |
30 | |
31 HTaskPtr | |
32 pad_update(Viewer *sgroot) | |
33 { | |
34 HTaskPtr task = sgroot->tmanager->create_task(PAD_UPDATE); | |
35 void *pad = (void*)sgroottmp->getController(); | |
36 int size = sizeof(Pad); | |
37 | |
38 task->set_param(0, PAD_INPUT); | |
39 task->set_param(1, size); | |
40 task->add_inData(pad, size); | |
41 task->set_cpu(SPE_ANY); | |
42 task->spawn(); | |
43 | |
44 return task; | |
45 } | |
46 | |
47 HTaskPtr | |
48 pad_free(Viewer *sgroot) | |
49 { | |
50 HTaskPtr task = sgroot->tmanager->create_task(PAD_FREE); | |
51 void *pad = (void*)sgroottmp->getController(); | |
52 int size = sizeof(Pad); | |
53 | |
54 task->set_param(0, PAD_INPUT); | |
55 task->set_cpu(SPE_ANY); | |
56 task->spawn(); | |
57 | |
58 return task; | |
59 } | |
14 | 60 |
15 int | 61 int |
16 init(int argc, char **argv) | 62 init(int argc, char **argv) |
17 { | 63 { |
18 for (int i = 1; argv[i]; ++i) { | 64 for (int i = 1; argv[i]; ++i) { |
24 } | 70 } |
25 | 71 |
26 return 0; | 72 return 0; |
27 } | 73 } |
28 | 74 |
29 void | 75 //旧APIとの互換関数 |
30 init_charactor(Viewer *sgroot, int w, int h) | 76 void |
77 PutSprite(float x, float y, int number) | |
78 { | |
79 char* name = charactor[number].name; | |
80 SceneGraphPtr object = sgroot->createSceneGraph(name); | |
81 | |
82 title->xyz[0] = x; | |
83 title->xyz[1] = y; | |
84 | |
85 charactor[number].x = x; | |
86 charactor[number].y = y; | |
87 charactor[number].flag = 0; | |
88 charactor[number].root = (void*)object; | |
89 } | |
90 | |
91 void | |
92 create_sg(Viewer *sgroot, int w, int h) | |
31 { | 93 { |
32 sgroot->createFromXMLfile("xml/mydandy.xml"); | 94 sgroot->createFromXMLfile("xml/mydandy.xml"); |
33 sgroot->createFromXMLfile("xml/greencrab.xml"); | 95 sgroot->createFromXMLfile("xml/greencrab.xml"); |
34 sgroot->createFromXMLfile("xml/gameover.xml"); | 96 sgroot->createFromXMLfile("xml/gameover.xml"); |
35 sgroot->createFromXMLfile("xml/greencrab.xml"); | 97 sgroot->createFromXMLfile("xml/greencrab.xml"); |
36 sgroot->createFromXMLfile("xml/bluebullet.xml"); | 98 sgroot->createFromXMLfile("xml/bluebullet.xml"); |
37 sgroot->createFromXMLfile("xml/redbullet.xml"); | 99 sgroot->createFromXMLfile("xml/redbullet.xml"); |
38 sgroot->createFromXMLfile("xml/title2.xml"); | 100 sgroot->createFromXMLfile("xml/title2.xml"); |
101 } | |
102 | |
103 void | |
104 def_charactor(int number, char *name, float w, float h) | |
105 { | |
106 charactor[number].chara_id = number; | |
107 charactor[number].name = name; | |
108 charactor[number].width = w; | |
109 charactor[number].height = h; | |
110 charactor[number].mid_w = w / 2; | |
111 charactor[number].mid_h = h / 2; | |
112 } | |
113 | |
114 void | |
115 set_parameter() | |
116 { | |
117 /** | |
118 * 1引数:キャラクターID; | |
119 * 2引数:キャラクター名; | |
120 * 3引数:幅 | |
121 * 4引数:高さ | |
122 */ | |
123 | |
124 def_charactor(PLAYER_IDLE, "player_idle", 128, 128); | |
125 def_charactor(PLAYER_LEFTMOVE, "player_leftmove", 128, 128); | |
126 def_charactor(PLAYER_TURNTOLEFT, "player_turntoleft", 128, 128); | |
127 def_charactor(PLAYER_TURNTORIGHT, "player_turntoright", 128, 128); | |
128 def_charactor(PLAYER_RIGHTMOVE, "player_rightmove", 128, 128); | |
129 def_charactor(BLUEBULLET_LEFT, "bulebullet_left", 45, 128); | |
130 def_charactor(BLUEBULLET_RIGHT, "blebullet_right", 38, 128); | |
131 def_charactor(REDBULLET, "redbullet", 128, 256); | |
132 def_charactor(LONGLASER, "longlaser", 64, 256); | |
133 def_charactor(GAUGE_PANEL, "gauge_panel", 128, 512); | |
134 def_charactor(OFFENSIVEPOWER_GAUGE, "offensivepower_gauge", 27, 220); | |
135 def_charactor(BURNER, "burner", 63, 122); | |
136 def_charactor(LOCKON_SIGHT, "lockon_sight", 64, 64); | |
137 //def_charactor(SPECIAL_LASERGAUGE, "special_lasergauge", 0, 0); | |
138 def_charactor(DIFFENSIVEPOWER_GAUGE, "diffensivepower_gauge", 20, 215); | |
139 def_charactor(GREENBULLET, "greenbullet", 128, 128); | |
140 def_charactor(BULEBARRIER, "bulebarrier", 128, 128); | |
141 //def_charactor(FONT_PLAYER_1, "font_player1", 128, 32); | |
142 //def_charactor(FONT_GAMEOVER, "font_gameover", 256, 32); | |
143 def_charactor(FONT_0, "font_0", 32, 32); | |
144 def_charactor(FONT_1, "font_1", 32, 32); | |
145 def_charactor(FONT_2, "font_2", 32, 32); | |
146 def_charactor(FONT_3, "font_3", 32, 32); | |
147 def_charactor(FONT_4, "font_4", 32, 32); | |
148 def_charactor(FONT_5, "font_5", 32, 32); | |
149 def_charactor(FONT_6, "font_6", 32, 32); | |
150 def_charactor(FONT_7, "font_7", 32, 32); | |
151 def_charactor(FONT_8, "font_8", 32, 32); | |
152 def_charactor(FONT_9, "font_9", 32, 32); | |
153 def_charactor(REDBOMB_ANIM_0, "redbomb_anim_0", 64, 64); | |
154 def_charactor(REDBOMB_ANIM_1, "redbomb_anim_1", 64, 64); | |
155 def_charactor(REDBOMB_ANIM_2, "redbomb_anim_2", 64, 64); | |
156 def_charactor(REDBOMB_ANIM_3, "redbomb_anim_3", 64, 64); | |
157 def_charactor(REDBOMB_ANIM_4, "redbomb_anim_4", 64, 64); | |
158 def_charactor(REDBOMB_ANIM_5, "redbomb_anim_5", 64, 64); | |
159 def_charactor(REDBOMB_ANIM_6, "redbomb_anim_6", 64, 64); | |
160 def_charactor(REDBOMB_ANIM_7, "redbomb_anim_7", 64, 64); | |
161 def_charactor(FONT_HIGE, "font_hige", 128, 32); | |
162 def_charactor(GREENBOMB_ANIM_0, "greenbomb_anim_0", 64, 64); | |
163 def_charactor(GREENBOMB_ANIM_1, "greenbomb_anim_1", 64, 64); | |
164 def_charactor(GREENBOMB_ANIM_2, "greenbomb_anim_2", 64, 64); | |
165 //def_charactor(GREENBOMB_ANIM_3, "greenbomb_anim_3", 64, 64); | |
166 def_charactor(GREENBOMB_ANIM_4, "greenbomb_anim_4", 64, 64); | |
167 def_charactor(GREENBOMB_ANIM_5, "greenbomb_anim_5", 64, 64); | |
168 def_charactor(GREENBOMB_ANIM_6, "greenbomb_anim_6", 64, 64); | |
169 def_charactor(GREENBOMB_ANIM_7, "greenbomb_anim_7", 64, 64); | |
170 def_charactor(INFLATION_GAUGE, "inflation_gauge", 64, 512); | |
171 def_charactor(INFLATION_METER, "inflation_meter", 32, 512); | |
172 def_charactor(ENEMY_GREENCRAB, "enemy_greenclab", 128, 128); | |
173 def_charactor(ENEMY_PLANE, "enemy_plane", 128, 128); | |
174 def_charactor(ENEMY_REDBULLET, "enemy_redbullet", 32, 32); | |
175 def_charactor(FONT_PUSHSTART, "font_pushstart", 512, 32); | |
176 def_charactor(BOSS1_ORGAN, "boss1_organ", 128, 256); | |
177 def_charactor(ENEMY_LASER, "enemy_laser", 64, 251); | |
178 def_charactor(ENEMY_BLUEBULLET, "enemy_bluebullet", 36, 28); | |
179 def_charactor(ENEMY_LIGHTNING, "enemy_lightning", 64, 252); | |
180 def_charactor(ENEMY_LASERSPLOSH_0, "enemy_lasersplosh_0", 126, 127); | |
181 def_charactor(ENEMY_LASERSPLOSH_1, "enemy_lasersplosh_1", 124, 119); | |
182 def_charactor(ENEMY_LASERSPLOSH_2, "enemy_lasersplosh_2", 126, 127); | |
183 def_charactor(ENEMY_LASERSPLOSH_3, "enemy_lasersplosh_3", 112, 102); | |
184 def_charactor(ASTEROID, "meteo", 128, 128); //inseki | |
185 def_charactor(ORBITMACHINE, "orbitmachine", 128, 64); //inseki no shita maruiyatsu | |
186 def_charactor(BOSS2_BODY, "boss2_body", 512, 512); | |
187 def_charactor(BOSS2_RIGHTSHOULDER, "boss2_rightshoulder", 256, 256); | |
188 def_charactor(BOSS2_LEFTSHOULDER, "boss2_leftshoulder", 256, 256); | |
189 def_charactor(BOSS2_RIGHTARM, "boss2_rightarm", 128, 256); | |
190 def_charactor(BOSS2_LEFTARM, "boss2_leftarm", 128, 256); | |
191 def_charactor(BOSS2_BATTERY, "boss2_battery", 128, 128); | |
192 def_charactor(BOSS2_OPENBATTERY, "boss2_openbattery", 256, 128); | |
193 def_charactor(BOSS2_BROKENHATCH, "boss2_brokenhatch", 128, 64); | |
194 def_charactor(BOSS2_DUMMY, "boss2_dummy", 128, 64); | |
195 def_charactor(BOSS2_RIGHTSHOULDERUP, "boss2_r_shoulderup", 256, 128); | |
196 def_charactor(BOSS2_LEFTSHOULDERUP, "boss2_left_s_up", 256, 128); | |
197 def_charactor(BOSS2_LEFTSHOULDERGIRD, "boss2_left_s_gird", 256, 256); | |
198 def_charactor(BOSS2_RIGHTARMBATTERY, "boss2_rightarm_b", 64, 64); | |
199 def_charactor(BOSS2_LEFTARMBATTERY, "boss2_leftarmbattery", 64, 64); | |
200 def_charactor(BOSS2_RIGHTHAND, "boss2_righthand", 64, 64); | |
201 def_charactor(BOSS2_RIGHTPALM, "boss2_rightpalm", 64, 64); | |
202 def_charactor(BOSS2_LEFTHAND, "boss2_lefthand", 64, 64); | |
203 def_charactor(BOSS2_LEFTPALM, "boss2_leftpalm", 64, 64); | |
204 def_charactor(PLAYER_LASERSPLOSH_0, "player_lasersplosh_0", 115, 91); | |
205 def_charactor(PLAYER_LASERSPLOSH_1, "player_lasersplosh_1", 133, 121); | |
206 def_charactor(PLAYER_LASERSPLOSH_2, "player_lasersplosh_2", 135, 119); | |
207 def_charactor(PLAYER_LASERSPLOSH_3, "player_lasersplosh_3", 131, 120); | |
208 def_charactor(BOSS_POWERGAUGE, "boss_powergauge", 69, 762); | |
209 def_charactor(BLACKHOLE, "blackhole", 128, 128); | |
210 def_charactor(FONT_DOYOUCONTINUE, "font_doyoucontinue", 512, 32); | |
211 def_charactor(FONT_ALLSTAGECLEAR, "font_allstageclear", 512, 32); | |
212 def_charactor(FONT_REST, "font_rest", 128, 32); | |
213 def_charactor(FONT_STAGE, "font_stage", 256, 32); | |
214 def_charactor(FONT_LINEOFZERO_000000, "font_000000", 256, 32); | |
215 def_charactor(FONT_LINEOFZERO_0000000, "font_0000000", 256, 32); | |
216 def_charactor(FONT_THANKYOU, "font_thankyou", 512, 32); | |
217 def_charactor(FONT_NYSOFT, "font_nysoft", 512, 32); | |
218 def_charactor(FONT_1997YGGDRASIL, "font_1997yggdrasil", 512, 32); | |
219 def_charactor(FONT_SUPERDANDY, "font_superdandy", 256, 64); | |
220 def_charactor(FONT_1997YAS_K, "font_1997yas_k", 512, 32); | |
221 def_charactor(GUNBATTERY, "gunbattery", 128, 128); | |
222 def_charactor(PURPLECORE, "purplecore", 128, 128); | |
223 def_charactor(SPACEFISH, "spacefish", 128, 128); | |
224 def_charactor(MISSILE, "missile", 64, 128); | |
225 def_charactor(BOSS3_BODY, "boss3_body", 256, 256); | |
226 def_charactor(BODD4_BODY, "boss_4", 256, 256); | |
227 def_charactor(TITLEFONT_SUPER, "titlefont_super", 256, 256); | |
228 def_charactor(TITLEFONT_BATTLE, "titlefont_battle", 256, 256); | |
229 def_charactor(TITLEFONT_EMPEROR, "titlefont_emperor", 256, 256); | |
230 def_charactor(GREENBARRIER, "greenbarrier", 130, 133); | |
231 def_charactor(REMAINDER, "remainder", 126, 34); | |
232 def_charactor(EARTH, "earth", 256, 256); | |
233 def_charactor(BOSS_CORPSE, "boss_corpse", 64, 256); | |
234 def_charactor(211, "rank_c_mins", 64, 32); | |
235 def_charactor(210, "rank_c", 64, 32); | |
236 def_charactor(209, "rank_c_pla", 64, 32); | |
237 def_charactor(208, "rank_b_mins", 64, 32); | |
238 def_charactor(207, "rank_b", 64, 32); | |
239 def_charactor(206, "rank_b_pla", 64, 32); | |
240 def_charactor(205, "rank_a_mins", 64, 32); | |
241 def_charactor(204, "rank_a", 64, 32); | |
242 def_charactor(203, "rank_a_pla", 64, 32); | |
243 def_charactor(202, "rank_s", 64, 32); | |
244 } | |
245 | |
246 void | |
247 init_charactor(Viewer *sgroot, int w, int h) | |
248 { | |
249 create_sg(sgroot, w, h); | |
250 set_parameter(); | |
39 | 251 |
40 for (int i = 0; i < ENEMY_NUM; i++) { | 252 for (int i = 0; i < ENEMY_NUM; i++) { |
41 charactor[i].root = (void*)sgroot->createSceneGraph(status[i].charano); | 253 int char_id = enemy_status[i].char_id; |
42 charactor[i].score = status[i].score; | 254 |
43 charactor[i].vital = status[i].vital; | 255 charactor[char_id].score = enemy_status[i].score; |
256 charactor[char_id].vital = enemy_status[i].vital; | |
44 } | 257 } |
45 create_title_back(sgroot, w, h); | |
46 } | 258 } |
47 | 259 |
48 MainLoopPtr | 260 MainLoopPtr |
49 Dandy::init(Viewer *sgroot, int w, int h) | 261 Dandy::init(Viewer *sgroot, int w, int h) |
50 { | 262 { |
51 charactor = (ObjPropertyPtr)sgroot->manager->allocate(sizeof(ObjProperty)*ENEMY_NUM); | 263 charactor = (ObjPropertyPtr)sgroot->manager->allocate(sizeof(ObjProperty)*CHAR_NUM); |
52 init_charactor(sgroot, w, h); | 264 init_charactor(sgroot, w, h); |
265 init_game(sgroot, w, h); | |
266 | |
53 return sgroot; | 267 return sgroot; |
54 } | 268 } |
55 | 269 |
56 extern Application * | 270 extern Application * |
57 application() { | 271 application() { |
63 static void TMend(TaskManager *manager); | 277 static void TMend(TaskManager *manager); |
64 | 278 |
65 int | 279 int |
66 TMmain(TaskManager *manager,int argc, char *argv[]) | 280 TMmain(TaskManager *manager,int argc, char *argv[]) |
67 { | 281 { |
68 /* | |
69 if (init(argc, argv) < 0) { | |
70 return -1; | |
71 } | |
72 */ | |
73 // Task Register | |
74 // ppe/task_init.cc | |
75 task_init(); | 282 task_init(); |
76 /* | |
77 for (int i = 0; i < task; ++i) { | |
78 twice_init(manager); | |
79 } | |
80 */ | |
81 //create_title(sgroot, w, h); | |
82 task_initialize(); | 283 task_initialize(); |
83 manager->set_TMend(TMend); | 284 manager->set_TMend(TMend); |
285 | |
84 return init(manager,argc, argv); | 286 return init(manager,argc, argv); |
85 } | 287 } |
86 | 288 |
87 void | 289 void |
88 TMend(TaskManager *manager) | 290 TMend(TaskManager *manager) |