diff main.cc @ 24:a131729d6e4d

not working.
author koba <koba@cr.ie.u-ryukyu.ac.jp>
date Wed, 24 Nov 2010 19:24:04 +0900
parents 3fb8a6a34e24
children
line wrap: on
line diff
--- a/main.cc	Tue Oct 26 17:28:56 2010 +0900
+++ b/main.cc	Wed Nov 24 19:24:04 2010 +0900
@@ -1,7 +1,7 @@
 #include "dandy.h"
 
 #define ENEMY_STATUS(charano,score,hardness) {charano,score,hardness}
-const state status[50] = ENEMY_STATUS_TABLE;
+const state enemy_status[ENEMY_NUM] = ENEMY_STATUS_TABLE;
 
 extern void task_init(void);
 
@@ -12,6 +12,52 @@
   -length  Number of data (default DATA_NUM (Func.h))\n\
   -count   Number of task (default 1)\n";
 
+HTaskPtr
+pad_alloc(Viewer *sgroot)
+{
+    HTaskPtr task = sgroot->tmanager->create_task(PAD_ALLOCATE);
+    void *pad = (void*)sgroottmp->getController();
+    int size = sizeof(Pad);
+
+    task->set_param(0, PAD_INPUT);
+    task->set_param(1, size);
+    task->add_inData(pad, size);
+    task->set_cpu(SPE_ANY);
+    task->spawn();
+
+    return task;
+}
+
+HTaskPtr
+pad_update(Viewer *sgroot)
+{
+    HTaskPtr task = sgroot->tmanager->create_task(PAD_UPDATE);
+    void *pad = (void*)sgroottmp->getController();
+    int size = sizeof(Pad);
+
+    task->set_param(0, PAD_INPUT);
+    task->set_param(1, size);
+    task->add_inData(pad, size);
+    task->set_cpu(SPE_ANY);
+    task->spawn();
+
+    return task;
+}
+
+HTaskPtr
+pad_free(Viewer *sgroot)
+{
+    HTaskPtr task = sgroot->tmanager->create_task(PAD_FREE);
+    void *pad = (void*)sgroottmp->getController();
+    int size = sizeof(Pad);
+
+    task->set_param(0, PAD_INPUT);
+    task->set_cpu(SPE_ANY);
+    task->spawn();
+
+    return task;
+}
+
 int
 init(int argc, char **argv)
 {
@@ -26,8 +72,24 @@
     return 0;
 }
 
+//旧APIとの互換関数
 void
-init_charactor(Viewer *sgroot, int w, int h)
+PutSprite(float x, float y, int number)
+{
+    char* name = charactor[number].name;
+    SceneGraphPtr object = sgroot->createSceneGraph(name);
+    
+    title->xyz[0] = x;
+    title->xyz[1] = y;
+
+    charactor[number].x = x;
+    charactor[number].y = y;
+    charactor[number].flag = 0;
+    charactor[number].root = (void*)object;
+}
+
+void
+create_sg(Viewer *sgroot, int w, int h)
 {
     sgroot->createFromXMLfile("xml/mydandy.xml");
     sgroot->createFromXMLfile("xml/greencrab.xml");
@@ -36,20 +98,172 @@
     sgroot->createFromXMLfile("xml/bluebullet.xml");
     sgroot->createFromXMLfile("xml/redbullet.xml");
     sgroot->createFromXMLfile("xml/title2.xml");
+}
+
+void
+def_charactor(int number, char *name, float w, float h)
+{
+    charactor[number].chara_id = number;
+    charactor[number].name = name;
+    charactor[number].width = w;
+    charactor[number].height = h;
+    charactor[number].mid_w = w / 2;
+    charactor[number].mid_h = h / 2;
+}
+
+void
+set_parameter()
+{
+     /**
+     * 1引数:キャラクターID;
+     * 2引数:キャラクター名;
+     * 3引数:幅
+     * 4引数:高さ
+     */
+
+    def_charactor(PLAYER_IDLE, "player_idle", 128, 128);
+    def_charactor(PLAYER_LEFTMOVE, "player_leftmove", 128, 128);
+    def_charactor(PLAYER_TURNTOLEFT, "player_turntoleft", 128, 128);
+    def_charactor(PLAYER_TURNTORIGHT, "player_turntoright", 128, 128);
+    def_charactor(PLAYER_RIGHTMOVE, "player_rightmove", 128, 128);
+    def_charactor(BLUEBULLET_LEFT, "bulebullet_left", 45, 128);
+    def_charactor(BLUEBULLET_RIGHT, "blebullet_right", 38, 128);
+    def_charactor(REDBULLET, "redbullet", 128, 256);
+    def_charactor(LONGLASER, "longlaser", 64, 256);
+    def_charactor(GAUGE_PANEL, "gauge_panel", 128, 512);
+    def_charactor(OFFENSIVEPOWER_GAUGE, "offensivepower_gauge", 27, 220);
+    def_charactor(BURNER, "burner", 63, 122);
+    def_charactor(LOCKON_SIGHT, "lockon_sight", 64, 64);
+    //def_charactor(SPECIAL_LASERGAUGE, "special_lasergauge", 0, 0);
+    def_charactor(DIFFENSIVEPOWER_GAUGE, "diffensivepower_gauge", 20, 215);
+    def_charactor(GREENBULLET, "greenbullet", 128, 128);
+    def_charactor(BULEBARRIER, "bulebarrier", 128, 128);
+    //def_charactor(FONT_PLAYER_1, "font_player1", 128, 32);
+    //def_charactor(FONT_GAMEOVER, "font_gameover", 256, 32);
+    def_charactor(FONT_0, "font_0", 32, 32);
+    def_charactor(FONT_1, "font_1", 32, 32);
+    def_charactor(FONT_2, "font_2", 32, 32);
+    def_charactor(FONT_3, "font_3", 32, 32);
+    def_charactor(FONT_4, "font_4", 32, 32);
+    def_charactor(FONT_5, "font_5", 32, 32);
+    def_charactor(FONT_6, "font_6", 32, 32);
+    def_charactor(FONT_7, "font_7", 32, 32);
+    def_charactor(FONT_8, "font_8", 32, 32);
+    def_charactor(FONT_9, "font_9", 32, 32);
+    def_charactor(REDBOMB_ANIM_0, "redbomb_anim_0", 64, 64);
+    def_charactor(REDBOMB_ANIM_1, "redbomb_anim_1", 64, 64);
+    def_charactor(REDBOMB_ANIM_2, "redbomb_anim_2", 64, 64);
+    def_charactor(REDBOMB_ANIM_3, "redbomb_anim_3", 64, 64);
+    def_charactor(REDBOMB_ANIM_4, "redbomb_anim_4", 64, 64);
+    def_charactor(REDBOMB_ANIM_5, "redbomb_anim_5", 64, 64);
+    def_charactor(REDBOMB_ANIM_6, "redbomb_anim_6", 64, 64);
+    def_charactor(REDBOMB_ANIM_7, "redbomb_anim_7", 64, 64);
+    def_charactor(FONT_HIGE, "font_hige", 128, 32);
+    def_charactor(GREENBOMB_ANIM_0, "greenbomb_anim_0", 64, 64);
+    def_charactor(GREENBOMB_ANIM_1, "greenbomb_anim_1", 64, 64);
+    def_charactor(GREENBOMB_ANIM_2, "greenbomb_anim_2", 64, 64);
+    //def_charactor(GREENBOMB_ANIM_3, "greenbomb_anim_3", 64, 64);
+    def_charactor(GREENBOMB_ANIM_4, "greenbomb_anim_4", 64, 64);
+    def_charactor(GREENBOMB_ANIM_5, "greenbomb_anim_5", 64, 64);
+    def_charactor(GREENBOMB_ANIM_6, "greenbomb_anim_6", 64, 64);
+    def_charactor(GREENBOMB_ANIM_7, "greenbomb_anim_7", 64, 64);
+    def_charactor(INFLATION_GAUGE, "inflation_gauge", 64, 512);
+    def_charactor(INFLATION_METER, "inflation_meter", 32, 512);
+    def_charactor(ENEMY_GREENCRAB, "enemy_greenclab", 128, 128);
+    def_charactor(ENEMY_PLANE, "enemy_plane", 128, 128);
+    def_charactor(ENEMY_REDBULLET, "enemy_redbullet", 32, 32);
+    def_charactor(FONT_PUSHSTART, "font_pushstart", 512, 32);
+    def_charactor(BOSS1_ORGAN, "boss1_organ", 128, 256);
+    def_charactor(ENEMY_LASER, "enemy_laser", 64, 251);
+    def_charactor(ENEMY_BLUEBULLET, "enemy_bluebullet", 36, 28);
+    def_charactor(ENEMY_LIGHTNING, "enemy_lightning", 64, 252);
+    def_charactor(ENEMY_LASERSPLOSH_0, "enemy_lasersplosh_0", 126, 127);
+    def_charactor(ENEMY_LASERSPLOSH_1, "enemy_lasersplosh_1", 124, 119);
+    def_charactor(ENEMY_LASERSPLOSH_2, "enemy_lasersplosh_2", 126, 127);
+    def_charactor(ENEMY_LASERSPLOSH_3, "enemy_lasersplosh_3", 112, 102);
+    def_charactor(ASTEROID, "meteo", 128, 128); //inseki
+    def_charactor(ORBITMACHINE, "orbitmachine", 128, 64); //inseki no shita maruiyatsu
+    def_charactor(BOSS2_BODY, "boss2_body", 512, 512);
+    def_charactor(BOSS2_RIGHTSHOULDER, "boss2_rightshoulder", 256, 256);
+    def_charactor(BOSS2_LEFTSHOULDER, "boss2_leftshoulder", 256, 256);
+    def_charactor(BOSS2_RIGHTARM, "boss2_rightarm", 128, 256);
+    def_charactor(BOSS2_LEFTARM, "boss2_leftarm", 128, 256);
+    def_charactor(BOSS2_BATTERY, "boss2_battery", 128, 128);
+    def_charactor(BOSS2_OPENBATTERY, "boss2_openbattery", 256, 128);
+    def_charactor(BOSS2_BROKENHATCH, "boss2_brokenhatch", 128, 64);
+    def_charactor(BOSS2_DUMMY, "boss2_dummy", 128, 64);
+    def_charactor(BOSS2_RIGHTSHOULDERUP, "boss2_r_shoulderup", 256, 128);
+    def_charactor(BOSS2_LEFTSHOULDERUP, "boss2_left_s_up", 256, 128);
+    def_charactor(BOSS2_LEFTSHOULDERGIRD, "boss2_left_s_gird", 256, 256);
+    def_charactor(BOSS2_RIGHTARMBATTERY, "boss2_rightarm_b", 64, 64);
+    def_charactor(BOSS2_LEFTARMBATTERY, "boss2_leftarmbattery", 64, 64);
+    def_charactor(BOSS2_RIGHTHAND, "boss2_righthand", 64, 64);
+    def_charactor(BOSS2_RIGHTPALM, "boss2_rightpalm", 64, 64);
+    def_charactor(BOSS2_LEFTHAND, "boss2_lefthand", 64, 64);
+    def_charactor(BOSS2_LEFTPALM, "boss2_leftpalm", 64, 64);
+    def_charactor(PLAYER_LASERSPLOSH_0, "player_lasersplosh_0", 115, 91);
+    def_charactor(PLAYER_LASERSPLOSH_1, "player_lasersplosh_1", 133, 121);
+    def_charactor(PLAYER_LASERSPLOSH_2, "player_lasersplosh_2", 135, 119);
+    def_charactor(PLAYER_LASERSPLOSH_3, "player_lasersplosh_3", 131, 120);
+    def_charactor(BOSS_POWERGAUGE, "boss_powergauge", 69, 762);
+    def_charactor(BLACKHOLE, "blackhole", 128, 128);
+    def_charactor(FONT_DOYOUCONTINUE, "font_doyoucontinue", 512, 32);
+    def_charactor(FONT_ALLSTAGECLEAR, "font_allstageclear", 512, 32);
+    def_charactor(FONT_REST, "font_rest", 128, 32);
+    def_charactor(FONT_STAGE, "font_stage", 256, 32);
+    def_charactor(FONT_LINEOFZERO_000000, "font_000000", 256, 32);
+    def_charactor(FONT_LINEOFZERO_0000000, "font_0000000", 256, 32);
+    def_charactor(FONT_THANKYOU, "font_thankyou", 512, 32);
+    def_charactor(FONT_NYSOFT, "font_nysoft", 512, 32);
+    def_charactor(FONT_1997YGGDRASIL, "font_1997yggdrasil", 512, 32);
+    def_charactor(FONT_SUPERDANDY, "font_superdandy", 256, 64);
+    def_charactor(FONT_1997YAS_K, "font_1997yas_k", 512, 32);
+    def_charactor(GUNBATTERY, "gunbattery", 128, 128);
+    def_charactor(PURPLECORE, "purplecore", 128, 128);
+    def_charactor(SPACEFISH, "spacefish", 128, 128);
+    def_charactor(MISSILE, "missile", 64, 128);
+    def_charactor(BOSS3_BODY, "boss3_body", 256, 256);
+    def_charactor(BODD4_BODY, "boss_4", 256, 256);
+    def_charactor(TITLEFONT_SUPER, "titlefont_super", 256, 256);
+    def_charactor(TITLEFONT_BATTLE, "titlefont_battle", 256, 256);
+    def_charactor(TITLEFONT_EMPEROR, "titlefont_emperor", 256, 256);
+    def_charactor(GREENBARRIER, "greenbarrier", 130, 133);
+    def_charactor(REMAINDER, "remainder", 126, 34);
+    def_charactor(EARTH, "earth", 256, 256);
+    def_charactor(BOSS_CORPSE, "boss_corpse", 64, 256);
+    def_charactor(211, "rank_c_mins", 64, 32);
+    def_charactor(210, "rank_c", 64, 32);
+    def_charactor(209, "rank_c_pla", 64, 32);
+    def_charactor(208, "rank_b_mins", 64, 32);
+    def_charactor(207, "rank_b", 64, 32);
+    def_charactor(206, "rank_b_pla", 64, 32);
+    def_charactor(205, "rank_a_mins", 64, 32);
+    def_charactor(204, "rank_a", 64, 32);
+    def_charactor(203, "rank_a_pla", 64, 32);
+    def_charactor(202, "rank_s", 64, 32);
+}
+
+void
+init_charactor(Viewer *sgroot, int w, int h)
+{
+    create_sg(sgroot, w, h);
+    set_parameter();
 
     for (int i = 0; i < ENEMY_NUM; i++) {
-	charactor[i].root  = (void*)sgroot->createSceneGraph(status[i].charano);
-	charactor[i].score = status[i].score;
-	charactor[i].vital = status[i].vital;
+	int char_id = enemy_status[i].char_id;
+
+	charactor[char_id].score = enemy_status[i].score;
+	charactor[char_id].vital = enemy_status[i].vital;
     }
-    create_title_back(sgroot, w, h);
 }
 
 MainLoopPtr
 Dandy::init(Viewer *sgroot, int w, int h)
 {
-    charactor = (ObjPropertyPtr)sgroot->manager->allocate(sizeof(ObjProperty)*ENEMY_NUM);
+    charactor = (ObjPropertyPtr)sgroot->manager->allocate(sizeof(ObjProperty)*CHAR_NUM);
     init_charactor(sgroot, w, h);
+    init_game(sgroot, w, h);
+
     return sgroot;
 }
 
@@ -65,22 +279,10 @@
 int
 TMmain(TaskManager *manager,int argc, char *argv[])
 {
-    /*  
-	if (init(argc, argv) < 0) {
-	return -1;
-	}
-    */
-    // Task Register
-    //   ppe/task_init.cc
     task_init();
-    /*
-      for (int i = 0; i < task; ++i) {
-      twice_init(manager);
-      }
-    */
-    //create_title(sgroot, w, h);
     task_initialize();
     manager->set_TMend(TMend);
+
     return init(manager,argc, argv);
 }