Mercurial > hg > Members > tkaito > task_dandy
changeset 4:ccc811ee5f55
property add.
author | tkaito |
---|---|
date | Mon, 21 Jun 2010 03:23:55 +0900 |
parents | 7b4c2cfeba45 |
children | bcbcee3c6729 |
files | Makefile.macosx dandy.h main.cc ppe/TitleMove.cc ppe/TitleMove.h stage_init.cc title.cc |
diffstat | 7 files changed, 46 insertions(+), 45 deletions(-) [+] |
line wrap: on
line diff
--- a/Makefile.macosx Thu Jun 17 06:31:01 2010 +0900 +++ b/Makefile.macosx Mon Jun 21 03:23:55 2010 +0900 @@ -11,7 +11,7 @@ TASK_SRCS = $(filter-out $(TASK_DIR)/$(TASK_SRCS_EXCLUDE),$(TASK_SRCS_TMP)) TASK_OBJS = $(TASK_SRCS:.cc=.o) -CFLAGS += `sdl-config --cflags` `xml2-config --cflags` +CFLAGS += `sdl-config --cflags` `xml2-config --cflags` LIBS += -lCerium -lFifoManager LIBS += `sdl-config --libs` `xml2-config --libs` -lSDL_image -Wl,-framework,OpenGL CC += -m$(ABIBIT)
--- a/dandy.h Thu Jun 17 06:31:01 2010 +0900 +++ b/dandy.h Mon Jun 21 03:23:55 2010 +0900 @@ -29,7 +29,6 @@ } *ObjPropertyPtr, ObjProperty; static const int ENEMY_NUM = 1; -extern ObjPropertyPtr charactor; static const float player_speed = 10.0f; static const float player_radius = 42.0f; @@ -47,8 +46,8 @@ extern void title_coll(SceneGraphPtr node, void *sgroot_, int w, int h, SceneGraphPtr tree); extern void dandy_move(SceneGraphPtr node, void *sgroot_, int w, int h); extern void dandy_coll(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree); -extern void create_title(void *sgroot, int w, int h); -extern void create_stage(void *sgroot, int w, int h); +extern void create_title(void *sgroot, int w, int h, ObjPropertyPtr charactor); +extern void create_stage(void *sgroot, int w, int h, ObjPropertyPtr charactor); typedef struct enemy_state { const char *charano;
--- a/main.cc Thu Jun 17 06:31:01 2010 +0900 +++ b/main.cc Mon Jun 21 03:23:55 2010 +0900 @@ -3,7 +3,7 @@ extern void task_init(void); TaskManager *manager; -ObjPropertyPtr charactor = (ObjPropertyPtr)manager->allocate(sizeof(ObjPropertyPtr)*ENEMY_NUM); + static int length = DATA_NUM; static int task = 1; @@ -81,7 +81,7 @@ //ObjPropertyPtr charactor = (ObjPropertyPtr)manager->allocate(sizeof(ObjPropertyPtr)*ENEMY_NUM); void -init_charactor(Viewer *sgroot) +init_charactor(Viewer *sgroot, ObjPropertyPtr charactor) { sgroot->createFromXMLfile("xml/mydandy.xml"); sgroot->createFromXMLfile("xml/gameover.xml"); @@ -91,26 +91,23 @@ sgroot->createFromXMLfile("xml/title2.xml"); for (int i = 0; i < ENEMY_NUM; i++) { - charactor[1].root = (void*)sgroot->createSceneGraph(status[1].charano); - charactor[1].score = status[1].score; - charactor[1].vital = status[1].vital; - } + charactor[0].root = (void*)sgroot->createSceneGraph(status[1].charano); + charactor[0].score = status[1].score; + charactor[0].vital = status[1].vital; + } } MainLoopPtr dandy::init(Viewer *sgroot, int w, int h) { - init_charactor(sgroot); - create_title(sgroot, w, h); + ObjPropertyPtr charactor = (ObjPropertyPtr)sgroot->manager->allocate(sizeof(ObjPropertyPtr)*16); + init_charactor(sgroot, charactor); + create_title(sgroot, w, h, charactor); + return sgroot; } -void -property_init(TaskManager *manager) -{ - -} extern Application * application() { @@ -136,7 +133,6 @@ twice_init(manager); } */ - property_init(manager); //create_title(sgroot, w, h); task_initialize(); manager->set_TMend(TMend);
--- a/ppe/TitleMove.cc Thu Jun 17 06:31:01 2010 +0900 +++ b/ppe/TitleMove.cc Mon Jun 21 03:23:55 2010 +0900 @@ -9,13 +9,16 @@ static int run(SchedTask *s,void *rbuf, void *wbuf) { - /* - SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_; - Pad *pad = sgroot->getController(); + ObjPropertyPtr i_obj; + ObjPropertyPtr o_obj; + + i_obj = (ObjPropertyPtr)s->get_input(rbuf, 0); + o_obj = (ObjPropertyPtr)s->get_output(wbuf, 0); - if(pad->start.isPush()) { - create_stage(sgroot, w, h); - } - */ + o_obj[0] = i_obj[0]; + + //printf("x = %f\n", i_obj[0].x); + //printf("y = %f\n", i_obj[0].y); + return 0; }
--- a/ppe/TitleMove.h Thu Jun 17 06:31:01 2010 +0900 +++ b/ppe/TitleMove.h Mon Jun 21 03:23:55 2010 +0900 @@ -16,6 +16,7 @@ typedef struct { double x, y; double vx, vy; + int frame; const char *chara; int vital; int score;
--- a/stage_init.cc Thu Jun 17 06:31:01 2010 +0900 +++ b/stage_init.cc Mon Jun 21 03:23:55 2010 +0900 @@ -6,44 +6,46 @@ void createSceneGraphFromProperty(SchedTask *s, void *charactor_, void *b) { - ObjPropertyPtr charactor1 = (ObjPropertyPtr)charactor; - printf("charactor.x = %f\n", charactor1[0].x); -} + ObjPropertyPtr charactor1 = (ObjPropertyPtr)charactor_; + + //printf("charactor.x = %d\n", charactor1[0].frame); + +} + void -create_title(void *sgroot_, int w, int h) +create_title(void *sgroot_, int w, int h, ObjPropertyPtr charactor) { - TaskManager *manager; Viewer *sgroot = (Viewer *)sgroot_; SceneGraphPtr back1; //title; back1 = sgroot->createSceneGraph(); //back->set_move_collision(back_move, back_coll); sgroot->setSceneData(back1); - /* createPropertyFromSceneGraph */ - charactor[0].x = back1->xyz[0]; - charactor[0].y = back1->xyz[1]; + //charactor[0].x = back1->xyz[0]; + charactor[0].x = w/2; + //charactor[0].y = back1->xyz[1]; + charactor[0].y = h/2; charactor[0].vx = back1->stack_xyz[0]; charactor[0].vy = back1->stack_xyz[1]; charactor[0].frame = back1->frame; - - /* set_game_task */ + charactor[0].root = (void*)back1; + charactor[0].frame = 4; + + /* set_game_task(int id, ObjProperty property, int size, PostFunction post_func) */ HTask *back; - back = manager->create_task(TITLE_MOVE); + + back = sgroot->manager->create_task(TITLE_MOVE); back->set_cpu(SPE_ANY); - back->add_inData((char*)charactor, sizeof(ObjProperty)); - back->add_outData(charactor, sizeof(ObjProperty)); + back->add_inData(charactor, sizeof(ObjPropertyPtr)*16); + back->add_outData(charactor, sizeof(ObjPropertyPtr)*16); back->add_param((memaddr)1); back->set_post(createSceneGraphFromProperty, (void*)charactor, 0); - //back->set_post(test, (void*)charactor, 0); back->spawn(); } - //createSceneGraphFromProperty(ObjProperty charactor); - - //title = sgroot->createSceneGraph("title001"); //title->xyz[0] = w/2; //title->xyz[1] = h/2; @@ -56,7 +58,7 @@ void -create_stage(void *sgroot_, int w, int h) +create_stage(void *sgroot_, int w, int h, ObjPropertyPtr charactor) { SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_;
--- a/title.cc Thu Jun 17 06:31:01 2010 +0900 +++ b/title.cc Mon Jun 21 03:23:55 2010 +0900 @@ -1,13 +1,13 @@ #include "dandy.h" void -title_move(SceneGraphPtr node, void *sgroot_, int w, int h) +title_move(SceneGraphPtr node, void *sgroot_, int w, int h, ObjPropertyPtr charactor) { SceneGraphRoot *sgroot = (SceneGraphRoot *)sgroot_; Pad *pad = sgroot->getController(); if(pad->start.isPush()) { - create_stage(sgroot, w, h); + create_stage(sgroot, w, h, charactor); } }