Mercurial > hg > Papers > 2010 > program-symposium
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author | Shinji KONO <kono@ie.u-ryukyu.ac.jp> |
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date | Wed, 16 Dec 2009 10:05:04 +0900 |
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Game Programming on PS3 is introduced in our University as programming training. PS3 is a cheap Many Core Architecture, but it requires different programming from conventional one. Especially specification of PS3's GPU RSX is not opened, so we decided to create Cerium Rendering Engine as an educational tool. In order to keep constant parallelism, Cerium Task Manager provides Task queue management of Task Functions, which has hiding mechanism of memory copy from main memory using DMA. We report examples of parallel programming on our Cerium Engine.