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author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Wed, 16 Dec 2009 10:05:04 +0900
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Game Programming on PS3 is introduced in our University as programming
training. PS3 is a cheap Many Core Architecture, but it requires
different programming from conventional one. Especially specification of PS3's
GPU RSX is not opened, so we decided to create Cerium Rendering
Engine as an educational tool. 
In order to keep
constant parallelism,
Cerium Task Manager provides Task
queue management of Task Functions, which has hiding mechanism of
memory copy from main memory  using DMA. 
We report examples of parallel programming on our Cerium Engine.