annotate paper/rendering.tex @ 45:bf8db1c89618 draft default tip

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author Nobuyasu Oshiro <dimolto@cr.ie.u-ryukyu.ac.jp>
date Wed, 29 Feb 2012 11:57:21 +0900
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Nobuyasu Oshiro <dimolto@cr.ie.u-ryukyu.ac.jp>
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1 \chapter{Rendering Engine} \label{chapter:rendering}
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Nobuyasu Oshiro <dimolto@cr.ie.u-ryukyu.ac.jp>
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3 \section{Rendering で用いるモデルの作成}
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Nobuyasu Oshiro <dimolto@cr.ie.u-ryukyu.ac.jp>
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4 \section{Rendering で使うデータ構造}
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Nobuyasu Oshiro <dimolto@cr.ie.u-ryukyu.ac.jp>
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5 \section{CreatePolygonFromSceneGraph}
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Nobuyasu Oshiro <dimolto@cr.ie.u-ryukyu.ac.jp>
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6 \section{CreateSpan}
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Nobuyasu Oshiro <dimolto@cr.ie.u-ryukyu.ac.jp>
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7 \section{Rendering する上での Texture の管理}
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Nobuyasu Oshiro <dimolto@cr.ie.u-ryukyu.ac.jp>
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8 \section{DrawSpan}
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