Mercurial > hg > old > magoroku_racing.bad
diff car.cc @ 99:c534f339ee8b
change c++
author | e085768 |
---|---|
date | Thu, 02 Jun 2011 17:51:41 +0900 |
parents | car.c@0b65ca27f113 |
children | e5f2eb98b575 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/car.cc Thu Jun 02 17:51:41 2011 +0900 @@ -0,0 +1,299 @@ +/* car.c */ + +#include <stdio.h> +#include <stdlib.h> +#include <stdbool.h> +#include "libps2.h" +#include "ps2util.h" +#include "field.h" +#include "car.h" +#include "mytype.h" +#include "quotanion.h" +#include "game.h" +#include "stdbool.h" + +#define DEFAULT_SET (EFFECT_TEXTURE_USE | EFFECT_ALPHABLEND_UNUSE | EFFECT_SHADING_FLAT) +#define BUFSIZE 256 + +/* 初期位置と初期方向 */ +static FVECTOR location = {0, 0, 0, 1}; +static FVECTOR direction = {0, 0, 1, 1}; + +extern FILE* main_fp; + +static CarPtr +car_create(int car_id, char *filename, char *texname, float speed_accel, + float speed_max, float rot, float brake) +{ + CarPtr car; + OBJECT *body; + TEXTURE* tex; + void *free_addr; + + body = ps2util_obj_Create_fromXML(filename); + ps2util_obj_Set_effect(body, DEFAULT_SET); + + if (malloc_align16(&free_addr, &car, sizeof(Car)) == -1) { + fprintf(main_fp, "car.c: malloc_align16 error\n"); + exit(EXIT_FAILURE); + } + car->body = body; + car->next = NULL; + car->speed = 0.0; + car->speed_accel = speed_accel; + car->speed_max = speed_max; + car->brake = brake; + car->rotation_angle = rot; + car->y_angle = 0.0; + car->free_addr = free_addr; + + ps2_vu0_copy_vector(car->direction, direction); + ps2_vu0_copy_vector(car->location, location); + INIT_VECTOR(car->vertical, 0, -1, 0, 1); + INIT_VECTOR(car->body->xyz, 0, 0, 0, 1); + INIT_VECTOR(car->body->angle, 0, 0, 0, 1); + + ps2util_obj_Renew_transMatrix(car->body); + ps2util_obj_Set_effect(car->body, DEFAULT_SET); + + if (*texname != 'n') { + tex = read_png_file(texname); + ps2util_tex_Set(tex); + ps2util_obj_Set_texture(car->body, tex); + } + +#ifdef DEBUG + fprintf(main_fp, "malloc car addr = %x\n", (int)free_addr); +#endif + + return car; +} + +static CarPtr +car_new_readCSV(FILE *fp, int id) +{ + CarPtr new; + int car_id; + float speed_accel, speed_max, brake, rot; + char buff[BUFSIZE], *bufp; + char carImg[BUFSIZE], texImg[BUFSIZE]; + bool flag; + + flag = false; + + while ((bufp = fgets(buff, BUFSIZE, fp)) != NULL) { + bufp++; + + switch (buff[0]) { + case 'n': + if (flag == false) { + sscanf(bufp, " %d\n", &car_id); + if (id == car_id) { + flag = true; + } + } + break; + case 't': + if (flag == true) { + sscanf(bufp, " %s %s %f %f %f %f\n", + carImg, texImg, &speed_accel, &speed_max, &rot, &brake); + new = car_create(id, carImg, texImg, + speed_accel, speed_max, rot, brake); + return new; + } + break; + default: + break; + } + } + + /* ここまで辿り着いたら読み込み失敗 */ + fprintf(main_fp, "error - car_new_readCSV\n"); + exit(EXIT_FAILURE); +} + +CarPtr car_init(int id) +{ + CarPtr new; + FILE *fp; + char *filename = "car/car.dat"; + + if (!(fp = fopen(filename, "r"))) { + fprintf(main_fp, "error read file %s\n", filename); + exit(EXIT_FAILURE); + } + new = car_new_readCSV(fp, id); + fclose(fp); + + return new; +} + +/*--------------------------- + carをY軸で回転させる + flg: 回転方向 1:右, -1:左 + ---------------------------*/ +void +car_swerve(CarPtr car, int flg) +{ + FMATRIX rot; + FVECTOR v; + + car->y_angle += (float)flg*car->rotation_angle; + car->y_angle += (car->y_angle < 0) ? 360.0 : 0; + car->y_angle += (car->y_angle > 360.0) ? -360.0 : 0; + + ps2_vu0_unit_matrix(rot); + ps2_vu0_rot_matrix_y(rot, rot, degree2radian((float)flg*car->rotation_angle)); + ps2_vu0_copy_vector(v, car->direction); + ps2_vu0_apply_matrix(car->direction, rot, v); +} + +/*---------------------------- + carを加速・減速する + (flg == 1) ? 加速 : 減速 + ---------------------------*/ +void +car_accelerate(CarPtr car, int flg) +{ + car->speed += (flg == 1) ? car->speed_accel : -car->brake; + car->speed = (car->speed < 0) ? 0 : car->speed; + car->speed = (car->speed > car->speed_max) ? car->speed_max : car->speed; +} + + +/*--------------------------------- + 進行後のcarに対してコース面の内外判定を行い、 + : 現在のコース + : 現在のコースの次のコース + : 現在のコースの前のコース + に存在すればTRUEを返す + どのコースにも居ない(壁に衝突した)場合は + FALSEを返す。 + ---------------------------------*/ +static bool +car_field_check(Game *game ,CarPtr car) +{ + FieldPtr p; + FieldPtr f = field_get_actual(); + + // 現在のコースで衝突・内外判定 + p = f; + if (col_detect(&p->colface, car->vertical, car->location) == true) { + goto FIELD_CHECK_OK; + } + + // 現在のコースの次に隣接するコースで衝突・内外判定 + p = f->next; + if (col_detect(&p->colface, car->vertical, car->location) == true) { + if (field_rap_increment(1)) { + game->rap++; + } + goto FIELD_CHECK_OK; + } + + // 現在のコースの前に隣接するコースで衝突・内外判定 + p = f->prev; + if (col_detect(&p->colface, car->vertical, car->location) == true) { + field_rap_increment(-1); + goto FIELD_CHECK_OK; + } + + // どのコース上にも居ない(壁に衝突) + return false; + + FIELD_CHECK_OK: + field_set_actual(p); + return true; +} + + +/*------------------------------ + 速度speedと向きdirectionから + 進行後の位置locationを求める。 + また、進行後の衝突判定も行う。 + ------------------------------*/ +static void +car_move(Game *game,CarPtr car) +{ + FVECTOR mov, prev_location; + + ps2_vu0_scale_vector(mov, car->direction, car->speed); + ps2_vu0_copy_vector(prev_location, car->location); + ps2_vu0_add_vector(car->location, car->location, mov); + + if (car_field_check(game,car) == false) { + ps2_vu0_copy_vector(car->location, prev_location); + car->speed = car->speed*0.5; + } +} + + +static void +car_axis_rotation(CarPtr car) +{ + FMATRIX pose, yrot, yrotinv; + + ps2_vu0_unit_matrix(yrot); + ps2_vu0_rot_matrix_y(yrot, yrot, -degree2radian(car->y_angle)); + ps2_vu0_unit_matrix(yrotinv); + ps2_vu0_rot_matrix_y(yrotinv, yrotinv, degree2radian(car->y_angle)); + + { + FVECTOR yd = {0, -1, 0, 1}; + FVECTOR rotaxis; + FVECTOR q; + + ps2_vu0_outer_product(rotaxis, car->vertical, yd); + { + float scale=1/NORM(rotaxis); + rotaxis[0] *= scale; + rotaxis[1] *= scale; + rotaxis[2] *= scale; + } + + quotanion(q, rotaxis, acos(ps2_vu0_inner_product(yd, car->vertical)/(NORM(yd)*NORM(car->vertical)))); + quotanion_rotmatrix(pose, q); + } + + ps2_vu0_mul_matrix(pose, yrot, pose); + ps2_vu0_mul_matrix(pose, pose, yrotinv); + ps2_vu0_copy_matrix(car->body->transfer, pose); + ps2_vu0_rot_matrix_y(car->body->transfer, car->body->transfer, degree2radian(car->y_angle)); +} + +void car_update( Game *game, CarPtr car ) +{ + // 移動 + car_move(game,car); + + // 摩擦による速度減少 + car->speed -= 0.005; + car->speed = (car->speed < 0) ? 0 : car->speed; + + // 傾き + car_axis_rotation(car); +} + + +void +car_destroy(CarPtr p) +{ + TEXTURE *t; + + if ((t = p->body->surfaces->texture)) { + ps2util_tex_Exclude(t); + free_texture(t); + } + ps2util_obj_Free(p->body); + free(p->free_addr); + +#ifdef DEBUG + fprintf(main_fp, "free car addr = %x\n", (int)p->free_addr); +#endif +} + +// 適当に自作 +void car_id_update(Game *game, CarPtr jiki) +{ + printf("car_id_update\n"); +}