Mercurial > hg > old > magoroku_racing.bad
view gSprite.h @ 115:31dd5c07f7c1
class OBJECT:SceanGraph
author | e085768 |
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date | Wed, 15 Jun 2011 23:31:59 +0900 |
parents | 0b65ca27f113 |
children | ed702e49cc6c |
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//SgoexCerium.ccより #include "matrix_calc.h" #include "TaskManager.h" #include "SceneGraph.h" #include "Application.h" #include <stdio.h> #include <stdlib.h> #include "libps2.h" #include "ps2util.h" #include <stdbool.h> #define DEFOBJ 100 #define SPRITE_COL 0x4f #define SCREEN_HALF_W 320 #define SCREEN_HALF_H 240 static SpriteTable sptable[DEFOBJ]; static ps2utilSprite sp[DEFOBJ]; // 表示スプライト用スタック static unsigned int sp_counter; static bool flag_spriteInited = false; // スプライトロードフラグ static TEXTURE *sprite_tex; extern Viewer *droot; static SceneGraphPtr root; //SgoexCerium.ccより void flip() { CameraPtr camera = droot->sgroot->getCamera(); droot->sgroot->flip(); droot->sgroot->lightCalc(); root = droot->createSceneGraph(); //root->xyz[0] = screen_w/2; //root->xyz[1] = screen_h/2;; root->xyz[0] = 0; root->xyz[1] = 0; root->xyz[2] = 30.0f; /*親の回転、座標から、子の回転、座標を算出*/ get_matrix(root->matrix, root->angle, root->xyz, camera->matrix); /*法線用の行列。Cameraの行列を抜いている(Cameraのコンストラクタで、単位行列にしている)*/ get_matrix(root->real_matrix, root->angle, root->xyz, camera->real_matrix); //出力して、次のものを出力するための準備 droot->setSceneData(root); } /*void gSprite_DefSprite(int number, int tx, int ty, int tw, int th) { sptable[number].tx = tx; sptable[number].ty = ty; sptable[number].tw = tw; sptable[number].th = th; }*/ void gSprite_DefSprite(int number, const char *name, float w, float h, int color, OBJECT *obj) { SpriteTable *m = &sptable[number]; m->w = w; m->h = h; m->color = (color & 32); m->mx = w / 2; //画像の中心を座標としたいらしい。 m->my = h / 2; m->tex_w = power_of_two(m->w); m->tex_h = power_of_two(m->h); m->texture = (int *)name; } /*void gSprite_PutSprite(int number, int x, int y) { ps2utilSprite *p = &sp[sp_counter]; ps2util_sprite_Set_basicAttribute( p, (unsigned short)x, (unsigned short)y, (unsigned short)sptable[number].tw*2, (unsigned short)sptable[number].th*2, (unsigned short)sptable[number].tx, (unsigned short)sptable[number].ty, (unsigned short)sptable[number].tw, (unsigned short)sptable[number].th, SPRITE_PRIO_FOREGROUND); ps2util_sprite_Request(p); sp_counter++; }*/ void gSprite_PutSprite(int number, short x, short y, int zorder) { SpriteTable *m = &sptable[number]; char *name = (char *) m->texture; if (!name) { printf("PutSprite %d unknown\n",number); return; } SceneGraphPtr object = droot->createSceneGraph(name); //object->c_xyz[0] = m->mx; //object->c_xyz[1] = m->my; root->addChild(object); object->xyz[0] -= object->c_xyz[0]*my_scale; object->xyz[1] -= object->c_xyz[1]*my_scale; object->xyz[2] -= object->c_xyz[2]; object->xyz[0] += x+m->mx; object->xyz[1] += y+m->my; object->xyz[2] += zorder * 0.01; float scale[] = {my_scale,my_scale,1}; //float c_xyz[] = {0,0,0}; //scale_matrix(object->matrix, scale, c_xyz); /*親の回転、座標から、子の回転、座標を算出*/ //get_matrix_scale(object->matrix, object->angle, object->xyz, scale, root->matrix); /*法線用の行列。Cameraの行列を抜いている(Cameraのコンストラクタで、単位行列にしている)*/ // get_matrix(object->real_matrix, object->angle, object->xyz, root->real_matrix); } /*void gSprite_PutSpriteEx(int number, int x, int y, float w, float h) { ps2utilSprite *p = &sp[sp_counter]; ps2util_sprite_Set_basicAttribute( p, (unsigned short)x, (unsigned short)y, (unsigned short)sptable[number].tw*w, (unsigned short)sptable[number].th*h, (unsigned short)sptable[number].tx, (unsigned short)sptable[number].ty, (unsigned short)sptable[number].tw, (unsigned short)sptable[number].th, SPRITE_PRIO_FOREGROUND); ps2util_sprite_Request(p); sp_counter++; }*/ void PutSpriteEx(int number, int x, int y, float scalex, float scaley, float angle) { if (1) { PutSprite(1, x, y, number); return; } SpriteTable *m = &sptable[number]; char *name = (char *) m->texture; if (!name) { printf("PutSpriteEx %d unknown\n",number); return; } SceneGraphPtr object = droot->createSceneGraph(name); root->addChild(object); float scale[] = {my_scale*scalex*4,my_scale*scaley*4,1}; /*親の回転、座標から、子の回転、座標を算出*/ object->xyz[0] = x - object->c_xyz[0] * my_scale - m->w*my_scale; object->xyz[1] = y - object->c_xyz[1] * my_scale - m->h*my_scale; object->xyz[2] = number * 0.01; //object->c_xyz[0] = m->mx; //object->c_xyz[1] = m->my; object->angle[3] = angle * (3.1415926*2/4096); get_matrix(object->matrix, object->angle, object->xyz, root->matrix); float c_xyz[] = {0,0,0}; scale_matrix(object->matrix, scale, c_xyz); /*法線用の行列。Cameraの行列を抜いている(Cameraのコンストラクタで、単位行列にしている)*/ // get_matrix(object->real_matrix, object->angle, object->xyz, root->real_matrix); } //ここいらはどうやら、スプライトを取得する部分。 static void gSprite_Init_Png(const char *texname) { if (!(sprite_tex = read_png_file(texname))) { fprintf(stderr, "cannot creat texture - init_png().\n"); fflush(stderr); exit(EXIT_FAILURE); } if (ps2util_tex_Set(sprite_tex) == -1) { fprintf(stderr, "cannot set texture - init_png().\n"); fflush(stderr); exit(EXIT_FAILURE); } } static void gSprite_Create() { int i; for (i=0; i<DEFOBJ; i++) { if (ps2util_sprite_Create(&sp[i], sprite_tex) == -1) { fprintf(stderr, "cannot create sprite No.%d - create_sprite()\n", i); fflush(stderr); exit(EXIT_FAILURE); } ps2util_sprite_Unuse_alpha(&sp[i]); } flag_spriteInited = false; } void gSprite_Init() { ps2util_graphic_Init(); //gSprite_Init_Png("img/main2.png"); //gSprite_Create(); // スプライト生成 sgroot->createFromXMLfile("./xml_files/boss.xml"); /* gSprite_DefSprite(10, 1, 1, 512, 666); // タイトル gSprite_DefSprite(17, 1, 35, 33, 33); // 選択マーク gSprite_DefSprite(23, 1, 1, 106, 34); // スピードメーター gSprite_DefSprite(24, 51, 40, 18, 20); // 右矢印 gSprite_DefSprite(25, 33, 40, 17, 20); // 左矢印 gSprite_DefSprite(26, 56, 89, 55, 26); // km/h gSprite_DefSprite(27, 62, 62, 39, 26); // Rap gSprite_DefSprite(28, 430, 62, 53, 46); // 1p gSprite_DefSprite(29, 460, 6, 53, 46); // 2P gSprite_DefSprite(51, 333, 116, 165, 140); // 選択画面の車 gSprite_DefSprite(52, 181, 116, 165, 140); gSprite_DefSprite(53, 12, 116, 165, 140); gSprite_DefSprite(81, 115, 1, 148, 114); // 選択画面のコース // 本当は (82, 272,...)です。二つ目のコース絵がないので gSprite_DefSprite(82, 272, 1, 148, 114);*/ } static void gSprite_Clear() { int i; for (i=0; i<DEFOBJ; i++) { sprite_disappear(&sp[i].attribute); } sp_counter = 0; } void gSprite_Draw_Reset() { if (flag_spriteInited == true) { gSprite_Clear(); } } void gSprite_PutSprite_Pause() { }