Mercurial > hg > old > magoroku_racing.bad
changeset 134:bb8bbca19a5f
adjust string position
author | Takao YONAMINE <e095763@ie.u-ryukyu.ac.jp> |
---|---|
date | Thu, 21 Jul 2011 20:50:22 +0900 |
parents | e7caa277d7e8 |
children | |
files | magoroku schedule.cc schedule.cc~ schedule.o |
diffstat | 4 files changed, 29 insertions(+), 31 deletions(-) [+] |
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line diff
--- a/schedule.cc Thu Jul 21 18:16:26 2011 +0900 +++ b/schedule.cc Thu Jul 21 20:50:22 2011 +0900 @@ -80,14 +80,6 @@ static void set_schedule_assumption(void (*_func)(Game*) ) { - //droot->createFromXMLfile("/Users/yonaminetakao/Desktop/Cerium/Renderer/Test/xml_file/universe.xml"); - //SceneGraphPtr root = droot->createSceneGraph("Earth"); - //droot->createStringFont(root,"As",80,640,480,0x00ff00ff); - //root->xyz[0] = 320; - //root->xyz[1] = 240; - //root->xyz[2] = 100; - //get_matrix(root->matrix, root->angle, root->xyz, camera->matrix); - //droot->setSceneData(root); sche_func_assumption = _func; change_state = 1; } @@ -270,7 +262,8 @@ gSprite_PutSprite(true,R_ARROW, 750, 200, TEST_Z_GRID, 0); gSprite_PutSprite(true,L_ARROW, 450, 200, TEST_Z_GRID, 0 ); - gFont_SetString("SELECT CAR", 320, 480); + gFont_SetString("SELECT", 400, 480); + gFont_SetString("CAR",850,480); if (pad.right == 1) { game->car_id = @@ -299,7 +292,8 @@ gSprite_PutSprite(true, R_ARROW, 750, 200, TEST_Z_GRID, 0); gSprite_PutSprite(true, L_ARROW, 450, 200, TEST_Z_GRID, 0); - gFont_SetString("SELECT COURSE", 150, 50); + gFont_SetString("SELECT", 300, 480); + gFont_SetString("COURSE",700,480); if (game->play_id == 1) { if (pad.right == 1) { @@ -338,7 +332,8 @@ /* 点滅 */ if (blink_count < 35) { - gFont_SetString("GAME START !!", 220, 580); + gFont_SetString("GAME", 420, 580); + gFont_SetString("START !!", 620, 580); } blink_count = (blink_count > 70) ? 0 : blink_count + 1; @@ -375,7 +370,7 @@ static void sche_game_main_ready(Game *game) { - gFont_SetString("Loading....", 180, 100); + gFont_SetString("Loading....", 320, 480); set_schedule_assumption(sche_game_main); } @@ -397,8 +392,8 @@ time_count = game_time_get_msec() - start_time; game_time_set_raptime(raptime,time_count); - gFont_SetString("TIME",300,20); - gFont_SetString(raptime,400,20); + gFont_SetString("TIME",450,140); + gFont_SetString(raptime,550,140); /** end: dispaly RAP TIME **/ // light_init と init_lightの書き間違え? @@ -441,7 +436,8 @@ set_schedule_assumption(sche_game_main_goal); } - gFont_SetStringInt((int)(100.0*game->jiki->speed), 380, 350); + gFont_SetStringInt((int)(100.0*game->jiki->speed), 330, 730); + gFont_SetString("km", 530, 730);
--- a/schedule.cc~ Thu Jul 21 18:16:26 2011 +0900 +++ b/schedule.cc~ Thu Jul 21 20:50:22 2011 +0900 @@ -157,7 +157,7 @@ FVECTOR cA = { 0, 0, 0, 0 };//camera angle set_cameraPos( cP, cA );//camera set - gFont_SetString("test",10,10); + #ifdef LINDA //sche_func = &sche_game_wait; //set_schedule_assumption(sche_game_wait); @@ -219,7 +219,7 @@ //ここを現在通らないらしい。 if (game->play_id==1){ if (blink_count < 35) { - gFont_SetString("PUSH START !!", 170, 380); + gFont_SetString("PUSH START !!", 320, 480); } blink_count = (blink_count > 70) ? 0 : blink_count + 1; @@ -262,7 +262,8 @@ gSprite_PutSprite(true,R_ARROW, 750, 200, TEST_Z_GRID, 0); gSprite_PutSprite(true,L_ARROW, 450, 200, TEST_Z_GRID, 0 ); - gFont_SetString("SELECT CAR", 180, 50); + gFont_SetString("SELECT", 400, 480); + gFont_SetString("CAR",850,480); if (pad.right == 1) { game->car_id = @@ -291,7 +292,8 @@ gSprite_PutSprite(true, R_ARROW, 750, 200, TEST_Z_GRID, 0); gSprite_PutSprite(true, L_ARROW, 450, 200, TEST_Z_GRID, 0); - gFont_SetString("SELECT COURSE", 150, 50); + gFont_SetString("SELECT", 300, 480); + gFont_SetString("COURSE",700,480); if (game->play_id == 1) { if (pad.right == 1) { @@ -330,7 +332,8 @@ /* 点滅 */ if (blink_count < 35) { - gFont_SetString("GAME START !!", 170, 380); + gFont_SetString("GAME", 420, 580); + gFont_SetString("START !!", 620, 580); } blink_count = (blink_count > 70) ? 0 : blink_count + 1; @@ -356,17 +359,18 @@ // とりあえず、トップビューで - FVECTOR cPos = { game->jiki->location[0]+100,game->jiki->location[1],game->jiki->location[2],0 }; + FVECTOR cPos = { game->jiki->location[0],game->jiki->location[1],game->jiki->location[2],0 }; FVECTOR cAngle = { 0, 0, 0, 0 }; // FVECTOR cA = { 0, 0, 0, 0 }; set_cameraPos( cPos, cAngle ); + } static void sche_game_main_ready(Game *game) { - gFont_SetString("Loading....", 180, 100); + gFont_SetString("Loading....", 320, 480); set_schedule_assumption(sche_game_main); } @@ -375,8 +379,8 @@ sche_game_main(Game *game) { printf("sche_game_main()\n"); - FVECTOR cPos = { game->jiki->location[0],game->jiki->location[1]-100,game->jiki->location[2]+500 ,0 }; - FVECTOR cAngle = { 90, 0, 0, 0 }; + FVECTOR cPos = { game->jiki->location[0],game->jiki->location[1],game->jiki->location[2] ,0 }; + FVECTOR cAngle = {0, 0, 0, 0 }; // jikiによってカメラも移動( camera_update()って関数のほう使うあらイラんね ) // set_cameraPos( game->jiki->body->xyz, game->jiki->body->angle ); @@ -388,8 +392,8 @@ time_count = game_time_get_msec() - start_time; game_time_set_raptime(raptime,time_count); - gFont_SetString("TIME",300,20); - gFont_SetString(raptime,400,20); + gFont_SetString("TIME",450,140); + gFont_SetString(raptime,550,140); /** end: dispaly RAP TIME **/ // light_init と init_lightの書き間違え? @@ -432,16 +436,16 @@ set_schedule_assumption(sche_game_main_goal); } - gFont_SetStringInt((int)(100.0*game->jiki->speed), 380, 350); + gFont_SetStringInt((int)(100.0*game->jiki->speed), 380, 730); if( pad.up > 0 ){ - game->jiki->direction[1] ++; + game->jiki->direction[2] ++; } if( pad.down > 0 ){ - game->jiki->direction[1] --; + game->jiki->direction[2] --; } if( pad.right > 0 ){ game->jiki->direction[0] ++; @@ -450,8 +454,6 @@ game->jiki->direction[0] --; } - - if ((pad.right > 0) && ((game->jiki->speed != 0) || (pad.circle > 0))) { car_swerve(game->jiki, 1);