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1 #ifndef GSPRITE_H
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2 #define GSPRITE_H
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3
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4 //スプライトの優先順位らしい ?
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5 #define SPRITE_PRIO_FOREGROUND 1
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6
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7 typedef struct sptable {
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8 int tx;
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9 int ty;
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10 int tw;
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11 int th;
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12 } SpriteTable;
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13
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14
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15 extern void gSprite_Init();
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16 extern void gSprite_Draw_Reset();
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17 extern void gSprite_PutSprite(int number, int x, int y);
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18 extern void gSprite_PutSpriteEx(int number, int x, int y, float w, float h);
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19 extern void gSprite_DefSprite(int number, int tx, int ty, int tw, int th);
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20
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21 #endif
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