view camera.h @ 153:0a375e9c4288 gongo tip

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author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Sat, 30 Jul 2011 14:45:21 +0900
parents 4f50f5a3b363
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#ifndef CAMERA_H
#define CAMERA_H

#include "game.h"
#include "libps2.h"

typedef struct camera{
  FVECTOR xyz;
  FVECTOR zd;
  FVECTOR yd;
  float angle[4]; // これだけFVECTORじゃない理由は?
} CAMERA;

void camera_update(Game *game, FMATRIX pose);
void camera_init();
void set_camera(CAMERA *camera);

CAMERA get_MagorokuCamera( void );

#endif