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1 /* obstack.h - object stack macros
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2 Copyright (C) 1988-2017 Free Software Foundation, Inc.
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3 This file is part of the GNU C Library.
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4
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5 The GNU C Library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 The GNU C Library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with the GNU C Library; if not, see
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17 <http://www.gnu.org/licenses/>. */
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18
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19 /* Summary:
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20
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21 All the apparent functions defined here are macros. The idea
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22 is that you would use these pre-tested macros to solve a
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23 very specific set of problems, and they would run fast.
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24 Caution: no side-effects in arguments please!! They may be
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25 evaluated MANY times!!
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26
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27 These macros operate a stack of objects. Each object starts life
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28 small, and may grow to maturity. (Consider building a word syllable
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29 by syllable.) An object can move while it is growing. Once it has
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30 been "finished" it never changes address again. So the "top of the
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31 stack" is typically an immature growing object, while the rest of the
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32 stack is of mature, fixed size and fixed address objects.
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33
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34 These routines grab large chunks of memory, using a function you
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35 supply, called 'obstack_chunk_alloc'. On occasion, they free chunks,
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36 by calling 'obstack_chunk_free'. You must define them and declare
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37 them before using any obstack macros.
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38
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39 Each independent stack is represented by a 'struct obstack'.
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40 Each of the obstack macros expects a pointer to such a structure
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41 as the first argument.
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42
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43 One motivation for this package is the problem of growing char strings
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44 in symbol tables. Unless you are "fascist pig with a read-only mind"
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45 --Gosper's immortal quote from HAKMEM item 154, out of context--you
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46 would not like to put any arbitrary upper limit on the length of your
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47 symbols.
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48
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49 In practice this often means you will build many short symbols and a
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50 few long symbols. At the time you are reading a symbol you don't know
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51 how long it is. One traditional method is to read a symbol into a
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52 buffer, realloc()ating the buffer every time you try to read a symbol
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53 that is longer than the buffer. This is beaut, but you still will
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54 want to copy the symbol from the buffer to a more permanent
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55 symbol-table entry say about half the time.
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56
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57 With obstacks, you can work differently. Use one obstack for all symbol
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58 names. As you read a symbol, grow the name in the obstack gradually.
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59 When the name is complete, finalize it. Then, if the symbol exists already,
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60 free the newly read name.
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61
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62 The way we do this is to take a large chunk, allocating memory from
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63 low addresses. When you want to build a symbol in the chunk you just
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64 add chars above the current "high water mark" in the chunk. When you
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65 have finished adding chars, because you got to the end of the symbol,
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66 you know how long the chars are, and you can create a new object.
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67 Mostly the chars will not burst over the highest address of the chunk,
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68 because you would typically expect a chunk to be (say) 100 times as
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69 long as an average object.
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70
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71 In case that isn't clear, when we have enough chars to make up
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72 the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
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73 so we just point to it where it lies. No moving of chars is
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74 needed and this is the second win: potentially long strings need
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75 never be explicitly shuffled. Once an object is formed, it does not
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76 change its address during its lifetime.
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77
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78 When the chars burst over a chunk boundary, we allocate a larger
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79 chunk, and then copy the partly formed object from the end of the old
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80 chunk to the beginning of the new larger chunk. We then carry on
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81 accreting characters to the end of the object as we normally would.
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82
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83 A special macro is provided to add a single char at a time to a
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84 growing object. This allows the use of register variables, which
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85 break the ordinary 'growth' macro.
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86
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87 Summary:
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88 We allocate large chunks.
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89 We carve out one object at a time from the current chunk.
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90 Once carved, an object never moves.
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91 We are free to append data of any size to the currently
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92 growing object.
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93 Exactly one object is growing in an obstack at any one time.
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94 You can run one obstack per control block.
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95 You may have as many control blocks as you dare.
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96 Because of the way we do it, you can "unwind" an obstack
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97 back to a previous state. (You may remove objects much
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98 as you would with a stack.)
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99 */
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100
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101
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102 /* Don't do the contents of this file more than once. */
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103
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104 #ifndef _OBSTACK_H
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105 #define _OBSTACK_H 1
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106
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107 #ifndef _OBSTACK_INTERFACE_VERSION
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108 # define _OBSTACK_INTERFACE_VERSION 2
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109 #endif
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110
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111 #include <stddef.h> /* For size_t and ptrdiff_t. */
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112 #include <string.h> /* For __GNU_LIBRARY__, and memcpy. */
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113
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114 #if _OBSTACK_INTERFACE_VERSION == 1
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115 /* For binary compatibility with obstack version 1, which used "int"
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116 and "long" for these two types. */
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117 # define _OBSTACK_SIZE_T unsigned int
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118 # define _CHUNK_SIZE_T unsigned long
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119 # define _OBSTACK_CAST(type, expr) ((type) (expr))
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120 #else
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121 /* Version 2 with sane types, especially for 64-bit hosts. */
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122 # define _OBSTACK_SIZE_T size_t
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123 # define _CHUNK_SIZE_T size_t
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124 # define _OBSTACK_CAST(type, expr) (expr)
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125 #endif
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126
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127 /* If B is the base of an object addressed by P, return the result of
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128 aligning P to the next multiple of A + 1. B and P must be of type
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129 char *. A + 1 must be a power of 2. */
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130
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131 #define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A)))
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132
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133 /* Similar to __BPTR_ALIGN (B, P, A), except optimize the common case
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134 where pointers can be converted to integers, aligned as integers,
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135 and converted back again. If ptrdiff_t is narrower than a
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136 pointer (e.g., the AS/400), play it safe and compute the alignment
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137 relative to B. Otherwise, use the faster strategy of computing the
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138 alignment relative to 0. */
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139
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140 #define __PTR_ALIGN(B, P, A) \
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141 __BPTR_ALIGN (sizeof (ptrdiff_t) < sizeof (void *) ? (B) : (char *) 0, \
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142 P, A)
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143
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144 #ifndef __attribute_pure__
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145 # if defined __GNUC_MINOR__ && __GNUC__ * 1000 + __GNUC_MINOR__ >= 2096
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146 # define __attribute_pure__ __attribute__ ((__pure__))
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147 # else
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148 # define __attribute_pure__
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149 # endif
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150 #endif
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151
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152 #ifdef __cplusplus
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153 extern "C" {
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154 #endif
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155
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156 struct _obstack_chunk /* Lives at front of each chunk. */
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157 {
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158 char *limit; /* 1 past end of this chunk */
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159 struct _obstack_chunk *prev; /* address of prior chunk or NULL */
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160 char contents[4]; /* objects begin here */
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161 };
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162
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163 struct obstack /* control current object in current chunk */
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164 {
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165 _CHUNK_SIZE_T chunk_size; /* preferred size to allocate chunks in */
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166 struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */
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167 char *object_base; /* address of object we are building */
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168 char *next_free; /* where to add next char to current object */
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169 char *chunk_limit; /* address of char after current chunk */
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170 union
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171 {
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172 _OBSTACK_SIZE_T i;
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173 void *p;
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174 } temp; /* Temporary for some macros. */
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175 _OBSTACK_SIZE_T alignment_mask; /* Mask of alignment for each object. */
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176
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177 /* These prototypes vary based on 'use_extra_arg'. */
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178 union
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179 {
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180 void *(*plain) (size_t);
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181 void *(*extra) (void *, size_t);
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182 } chunkfun;
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183 union
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184 {
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185 void (*plain) (void *);
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186 void (*extra) (void *, void *);
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187 } freefun;
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188
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189 void *extra_arg; /* first arg for chunk alloc/dealloc funcs */
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190 unsigned use_extra_arg : 1; /* chunk alloc/dealloc funcs take extra arg */
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191 unsigned maybe_empty_object : 1; /* There is a possibility that the current
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192 chunk contains a zero-length object. This
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193 prevents freeing the chunk if we allocate
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194 a bigger chunk to replace it. */
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195 unsigned alloc_failed : 1; /* No longer used, as we now call the failed
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196 handler on error, but retained for binary
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197 compatibility. */
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198 };
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199
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200 /* Declare the external functions we use; they are in obstack.c. */
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201
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202 extern void _obstack_newchunk (struct obstack *, _OBSTACK_SIZE_T);
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203 extern void _obstack_free (struct obstack *, void *);
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204 extern int _obstack_begin (struct obstack *,
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205 _OBSTACK_SIZE_T, _OBSTACK_SIZE_T,
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206 void *(*) (size_t), void (*) (void *));
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207 extern int _obstack_begin_1 (struct obstack *,
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208 _OBSTACK_SIZE_T, _OBSTACK_SIZE_T,
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209 void *(*) (void *, size_t),
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210 void (*) (void *, void *), void *);
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211 extern _OBSTACK_SIZE_T _obstack_memory_used (struct obstack *)
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212 __attribute_pure__;
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213
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214
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215 /* Error handler called when 'obstack_chunk_alloc' failed to allocate
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216 more memory. This can be set to a user defined function which
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217 should either abort gracefully or use longjump - but shouldn't
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218 return. The default action is to print a message and abort. */
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219 extern void (*obstack_alloc_failed_handler) (void);
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220
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221 /* Exit value used when 'print_and_abort' is used. */
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222 extern int obstack_exit_failure;
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223
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224 /* Pointer to beginning of object being allocated or to be allocated next.
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225 Note that this might not be the final address of the object
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226 because a new chunk might be needed to hold the final size. */
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227
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228 #define obstack_base(h) ((void *) (h)->object_base)
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229
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230 /* Size for allocating ordinary chunks. */
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231
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232 #define obstack_chunk_size(h) ((h)->chunk_size)
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233
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234 /* Pointer to next byte not yet allocated in current chunk. */
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235
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236 #define obstack_next_free(h) ((void *) (h)->next_free)
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237
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238 /* Mask specifying low bits that should be clear in address of an object. */
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239
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240 #define obstack_alignment_mask(h) ((h)->alignment_mask)
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241
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242 /* To prevent prototype warnings provide complete argument list. */
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243 #define obstack_init(h) \
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244 _obstack_begin ((h), 0, 0, \
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245 _OBSTACK_CAST (void *(*) (size_t), obstack_chunk_alloc), \
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246 _OBSTACK_CAST (void (*) (void *), obstack_chunk_free))
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247
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248 #define obstack_begin(h, size) \
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249 _obstack_begin ((h), (size), 0, \
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250 _OBSTACK_CAST (void *(*) (size_t), obstack_chunk_alloc), \
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251 _OBSTACK_CAST (void (*) (void *), obstack_chunk_free))
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252
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253 #define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
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254 _obstack_begin ((h), (size), (alignment), \
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255 _OBSTACK_CAST (void *(*) (size_t), chunkfun), \
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256 _OBSTACK_CAST (void (*) (void *), freefun))
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257
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258 #define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
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259 _obstack_begin_1 ((h), (size), (alignment), \
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260 _OBSTACK_CAST (void *(*) (void *, size_t), chunkfun), \
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261 _OBSTACK_CAST (void (*) (void *, void *), freefun), arg)
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262
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263 #define obstack_chunkfun(h, newchunkfun) \
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264 ((void) ((h)->chunkfun.extra = (void *(*) (void *, size_t)) (newchunkfun)))
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265
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266 #define obstack_freefun(h, newfreefun) \
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267 ((void) ((h)->freefun.extra = (void *(*) (void *, void *)) (newfreefun)))
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268
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269 #define obstack_1grow_fast(h, achar) ((void) (*((h)->next_free)++ = (achar)))
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270
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271 #define obstack_blank_fast(h, n) ((void) ((h)->next_free += (n)))
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272
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273 #define obstack_memory_used(h) _obstack_memory_used (h)
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274
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275 #if defined __GNUC__
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276 # if !defined __GNUC_MINOR__ || __GNUC__ * 1000 + __GNUC_MINOR__ < 2008
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277 # define __extension__
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278 # endif
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279
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280 /* For GNU C, if not -traditional,
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281 we can define these macros to compute all args only once
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282 without using a global variable.
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283 Also, we can avoid using the 'temp' slot, to make faster code. */
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284
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285 # define obstack_object_size(OBSTACK) \
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286 __extension__ \
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287 ({ struct obstack const *__o = (OBSTACK); \
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288 (_OBSTACK_SIZE_T) (__o->next_free - __o->object_base); })
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289
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290 /* The local variable is named __o1 to avoid a shadowed variable
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291 warning when invoked from other obstack macros. */
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292 # define obstack_room(OBSTACK) \
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293 __extension__ \
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294 ({ struct obstack const *__o1 = (OBSTACK); \
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295 (_OBSTACK_SIZE_T) (__o1->chunk_limit - __o1->next_free); })
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296
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297 # define obstack_make_room(OBSTACK, length) \
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298 __extension__ \
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299 ({ struct obstack *__o = (OBSTACK); \
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300 _OBSTACK_SIZE_T __len = (length); \
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301 if (obstack_room (__o) < __len) \
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302 _obstack_newchunk (__o, __len); \
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303 (void) 0; })
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304
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305 # define obstack_empty_p(OBSTACK) \
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306 __extension__ \
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307 ({ struct obstack const *__o = (OBSTACK); \
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308 (__o->chunk->prev == 0 \
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309 && __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \
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310 __o->chunk->contents, \
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311 __o->alignment_mask)); })
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312
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313 # define obstack_grow(OBSTACK, where, length) \
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314 __extension__ \
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315 ({ struct obstack *__o = (OBSTACK); \
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316 _OBSTACK_SIZE_T __len = (length); \
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317 if (obstack_room (__o) < __len) \
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318 _obstack_newchunk (__o, __len); \
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319 memcpy (__o->next_free, where, __len); \
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320 __o->next_free += __len; \
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321 (void) 0; })
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322
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323 # define obstack_grow0(OBSTACK, where, length) \
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324 __extension__ \
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325 ({ struct obstack *__o = (OBSTACK); \
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326 _OBSTACK_SIZE_T __len = (length); \
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327 if (obstack_room (__o) < __len + 1) \
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328 _obstack_newchunk (__o, __len + 1); \
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329 memcpy (__o->next_free, where, __len); \
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330 __o->next_free += __len; \
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331 *(__o->next_free)++ = 0; \
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332 (void) 0; })
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333
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334 # define obstack_1grow(OBSTACK, datum) \
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335 __extension__ \
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336 ({ struct obstack *__o = (OBSTACK); \
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337 if (obstack_room (__o) < 1) \
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338 _obstack_newchunk (__o, 1); \
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339 obstack_1grow_fast (__o, datum); })
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340
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341 /* These assume that the obstack alignment is good enough for pointers
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342 or ints, and that the data added so far to the current object
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343 shares that much alignment. */
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344
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345 # define obstack_ptr_grow(OBSTACK, datum) \
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346 __extension__ \
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347 ({ struct obstack *__o = (OBSTACK); \
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348 if (obstack_room (__o) < sizeof (void *)) \
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349 _obstack_newchunk (__o, sizeof (void *)); \
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350 obstack_ptr_grow_fast (__o, datum); })
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351
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111
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352 # define obstack_int_grow(OBSTACK, datum) \
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353 __extension__ \
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354 ({ struct obstack *__o = (OBSTACK); \
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355 if (obstack_room (__o) < sizeof (int)) \
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356 _obstack_newchunk (__o, sizeof (int)); \
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357 obstack_int_grow_fast (__o, datum); })
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358
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111
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359 # define obstack_ptr_grow_fast(OBSTACK, aptr) \
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360 __extension__ \
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361 ({ struct obstack *__o1 = (OBSTACK); \
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362 void *__p1 = __o1->next_free; \
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363 *(const void **) __p1 = (aptr); \
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364 __o1->next_free += sizeof (const void *); \
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365 (void) 0; })
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366
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111
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367 # define obstack_int_grow_fast(OBSTACK, aint) \
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368 __extension__ \
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369 ({ struct obstack *__o1 = (OBSTACK); \
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370 void *__p1 = __o1->next_free; \
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371 *(int *) __p1 = (aint); \
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372 __o1->next_free += sizeof (int); \
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373 (void) 0; })
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374
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111
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375 # define obstack_blank(OBSTACK, length) \
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376 __extension__ \
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377 ({ struct obstack *__o = (OBSTACK); \
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378 _OBSTACK_SIZE_T __len = (length); \
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379 if (obstack_room (__o) < __len) \
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380 _obstack_newchunk (__o, __len); \
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381 obstack_blank_fast (__o, __len); })
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382
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111
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383 # define obstack_alloc(OBSTACK, length) \
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384 __extension__ \
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385 ({ struct obstack *__h = (OBSTACK); \
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386 obstack_blank (__h, (length)); \
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387 obstack_finish (__h); })
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388
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111
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389 # define obstack_copy(OBSTACK, where, length) \
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390 __extension__ \
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391 ({ struct obstack *__h = (OBSTACK); \
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392 obstack_grow (__h, (where), (length)); \
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393 obstack_finish (__h); })
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394
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111
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395 # define obstack_copy0(OBSTACK, where, length) \
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396 __extension__ \
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397 ({ struct obstack *__h = (OBSTACK); \
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398 obstack_grow0 (__h, (where), (length)); \
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399 obstack_finish (__h); })
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400
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111
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401 /* The local variable is named __o1 to avoid a shadowed variable
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402 warning when invoked from other obstack macros, typically obstack_free. */
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403 # define obstack_finish(OBSTACK) \
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404 __extension__ \
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405 ({ struct obstack *__o1 = (OBSTACK); \
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406 void *__value = (void *) __o1->object_base; \
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407 if (__o1->next_free == __value) \
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408 __o1->maybe_empty_object = 1; \
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409 __o1->next_free \
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410 = __PTR_ALIGN (__o1->object_base, __o1->next_free, \
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411 __o1->alignment_mask); \
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412 if ((size_t) (__o1->next_free - (char *) __o1->chunk) \
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413 > (size_t) (__o1->chunk_limit - (char *) __o1->chunk)) \
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414 __o1->next_free = __o1->chunk_limit; \
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415 __o1->object_base = __o1->next_free; \
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416 __value; })
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0
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417
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111
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418 # define obstack_free(OBSTACK, OBJ) \
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419 __extension__ \
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420 ({ struct obstack *__o = (OBSTACK); \
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421 void *__obj = (void *) (OBJ); \
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422 if (__obj > (void *) __o->chunk && __obj < (void *) __o->chunk_limit) \
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423 __o->next_free = __o->object_base = (char *) __obj; \
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424 else \
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425 _obstack_free (__o, __obj); })
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426
|
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427 #else /* not __GNUC__ */
|
0
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428
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111
|
429 # define obstack_object_size(h) \
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430 ((_OBSTACK_SIZE_T) ((h)->next_free - (h)->object_base))
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431
|
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432 # define obstack_room(h) \
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433 ((_OBSTACK_SIZE_T) ((h)->chunk_limit - (h)->next_free))
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0
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434
|
111
|
435 # define obstack_empty_p(h) \
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436 ((h)->chunk->prev == 0 \
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437 && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \
|
|
438 (h)->chunk->contents, \
|
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439 (h)->alignment_mask))
|
0
|
440
|
|
441 /* Note that the call to _obstack_newchunk is enclosed in (..., 0)
|
|
442 so that we can avoid having void expressions
|
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443 in the arms of the conditional expression.
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|
444 Casting the third operand to void was tried before,
|
|
445 but some compilers won't accept it. */
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|
446
|
111
|
447 # define obstack_make_room(h, length) \
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|
448 ((h)->temp.i = (length), \
|
|
449 ((obstack_room (h) < (h)->temp.i) \
|
|
450 ? (_obstack_newchunk (h, (h)->temp.i), 0) : 0), \
|
|
451 (void) 0)
|
0
|
452
|
111
|
453 # define obstack_grow(h, where, length) \
|
|
454 ((h)->temp.i = (length), \
|
|
455 ((obstack_room (h) < (h)->temp.i) \
|
|
456 ? (_obstack_newchunk ((h), (h)->temp.i), 0) : 0), \
|
|
457 memcpy ((h)->next_free, where, (h)->temp.i), \
|
|
458 (h)->next_free += (h)->temp.i, \
|
|
459 (void) 0)
|
0
|
460
|
111
|
461 # define obstack_grow0(h, where, length) \
|
|
462 ((h)->temp.i = (length), \
|
|
463 ((obstack_room (h) < (h)->temp.i + 1) \
|
|
464 ? (_obstack_newchunk ((h), (h)->temp.i + 1), 0) : 0), \
|
|
465 memcpy ((h)->next_free, where, (h)->temp.i), \
|
|
466 (h)->next_free += (h)->temp.i, \
|
|
467 *((h)->next_free)++ = 0, \
|
|
468 (void) 0)
|
0
|
469
|
111
|
470 # define obstack_1grow(h, datum) \
|
|
471 (((obstack_room (h) < 1) \
|
|
472 ? (_obstack_newchunk ((h), 1), 0) : 0), \
|
|
473 obstack_1grow_fast (h, datum))
|
0
|
474
|
111
|
475 # define obstack_ptr_grow(h, datum) \
|
|
476 (((obstack_room (h) < sizeof (char *)) \
|
|
477 ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \
|
|
478 obstack_ptr_grow_fast (h, datum))
|
0
|
479
|
111
|
480 # define obstack_int_grow(h, datum) \
|
|
481 (((obstack_room (h) < sizeof (int)) \
|
|
482 ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \
|
|
483 obstack_int_grow_fast (h, datum))
|
0
|
484
|
111
|
485 # define obstack_ptr_grow_fast(h, aptr) \
|
|
486 (((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr), \
|
|
487 (void) 0)
|
0
|
488
|
111
|
489 # define obstack_int_grow_fast(h, aint) \
|
|
490 (((int *) ((h)->next_free += sizeof (int)))[-1] = (aint), \
|
|
491 (void) 0)
|
0
|
492
|
111
|
493 # define obstack_blank(h, length) \
|
|
494 ((h)->temp.i = (length), \
|
|
495 ((obstack_room (h) < (h)->temp.i) \
|
|
496 ? (_obstack_newchunk ((h), (h)->temp.i), 0) : 0), \
|
|
497 obstack_blank_fast (h, (h)->temp.i))
|
0
|
498
|
111
|
499 # define obstack_alloc(h, length) \
|
|
500 (obstack_blank ((h), (length)), obstack_finish ((h)))
|
0
|
501
|
111
|
502 # define obstack_copy(h, where, length) \
|
|
503 (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
|
|
504
|
|
505 # define obstack_copy0(h, where, length) \
|
|
506 (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
|
0
|
507
|
111
|
508 # define obstack_finish(h) \
|
|
509 (((h)->next_free == (h)->object_base \
|
|
510 ? (((h)->maybe_empty_object = 1), 0) \
|
|
511 : 0), \
|
|
512 (h)->temp.p = (h)->object_base, \
|
|
513 (h)->next_free \
|
|
514 = __PTR_ALIGN ((h)->object_base, (h)->next_free, \
|
|
515 (h)->alignment_mask), \
|
|
516 (((size_t) ((h)->next_free - (char *) (h)->chunk) \
|
|
517 > (size_t) ((h)->chunk_limit - (char *) (h)->chunk)) \
|
|
518 ? ((h)->next_free = (h)->chunk_limit) : 0), \
|
|
519 (h)->object_base = (h)->next_free, \
|
|
520 (h)->temp.p)
|
0
|
521
|
111
|
522 # define obstack_free(h, obj) \
|
|
523 ((h)->temp.p = (void *) (obj), \
|
|
524 (((h)->temp.p > (void *) (h)->chunk \
|
|
525 && (h)->temp.p < (void *) (h)->chunk_limit) \
|
|
526 ? (void) ((h)->next_free = (h)->object_base = (char *) (h)->temp.p) \
|
|
527 : _obstack_free ((h), (h)->temp.p)))
|
0
|
528
|
111
|
529 #endif /* not __GNUC__ */
|
0
|
530
|
|
531 #ifdef __cplusplus
|
111
|
532 } /* C++ */
|
0
|
533 #endif
|
|
534
|
111
|
535 #endif /* _OBSTACK_H */
|