Mercurial > hg > Game > Cerium
comparison Renderer/Test/collada_file/sampleTexture.dae @ 1278:88b75be39952 draft
add collada file
author | Taiki TAIRA <e095767@ie.u-ryukyu.ac.jp> |
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date | Fri, 25 Nov 2011 16:58:09 +0900 |
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children | ad841dcdbe67 |
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1253:bb9c885c1cb5 | 1278:88b75be39952 |
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1 <?xml version="1.0" encoding="utf-8"?> | |
2 <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1"> | |
3 <asset> | |
4 <contributor> | |
5 <author>Blender User</author> | |
6 <authoring_tool>Blender 2.60.0 r41098M</authoring_tool> | |
7 </contributor> | |
8 <created>2011-11-02T00:19:27</created> | |
9 <modified>2011-11-02T00:19:27</modified> | |
10 <unit name="meter" meter="1"/> | |
11 <up_axis>Z_UP</up_axis> | |
12 </asset> | |
13 <library_cameras> | |
14 <camera id="Camera-camera" name="Camera"> | |
15 <optics> | |
16 <technique_common> | |
17 <perspective> | |
18 <xfov sid="xfov">49.13434</xfov> | |
19 <aspect_ratio>1.777778</aspect_ratio> | |
20 <znear sid="znear">0.1</znear> | |
21 <zfar sid="zfar">100</zfar> | |
22 </perspective> | |
23 </technique_common> | |
24 </optics> | |
25 </camera> | |
26 </library_cameras> | |
27 <library_lights> | |
28 <light id="Lamp-light" name="Lamp"> | |
29 <technique_common> | |
30 <point> | |
31 <color sid="color">1 1 1</color> | |
32 <constant_attenuation>1</constant_attenuation> | |
33 <linear_attenuation>0</linear_attenuation> | |
34 <quadratic_attenuation>0.00111109</quadratic_attenuation> | |
35 </point> | |
36 </technique_common> | |
37 <extra> | |
38 <technique profile="blender"> | |
39 <adapt_thresh>0.000999987</adapt_thresh> | |
40 <area_shape>0</area_shape> | |
41 <area_size>1</area_size> | |
42 <area_sizey>1</area_sizey> | |
43 <area_sizez>1</area_sizez> | |
44 <atm_distance_factor>1</atm_distance_factor> | |
45 <atm_extinction_factor>1</atm_extinction_factor> | |
46 <atm_turbidity>2</atm_turbidity> | |
47 <att1>0</att1> | |
48 <att2>1</att2> | |
49 <backscattered_light>1</backscattered_light> | |
50 <bias>1</bias> | |
51 <blue>1</blue> | |
52 <buffers>1</buffers> | |
53 <bufflag>0</bufflag> | |
54 <bufsize>2880</bufsize> | |
55 <buftype>2</buftype> | |
56 <clipend>30.002</clipend> | |
57 <clipsta>1.000799</clipsta> | |
58 <compressthresh>0.04999995</compressthresh> | |
59 <dist sid="blender_dist">29.99998</dist> | |
60 <energy sid="blender_energy">1</energy> | |
61 <falloff_type>2</falloff_type> | |
62 <filtertype>0</filtertype> | |
63 <flag>0</flag> | |
64 <gamma sid="blender_gamma">1</gamma> | |
65 <green>1</green> | |
66 <halo_intensity sid="blnder_halo_intensity">1</halo_intensity> | |
67 <horizon_brightness>1</horizon_brightness> | |
68 <mode>8192</mode> | |
69 <ray_samp>1</ray_samp> | |
70 <ray_samp_method>1</ray_samp_method> | |
71 <ray_samp_type>0</ray_samp_type> | |
72 <ray_sampy>1</ray_sampy> | |
73 <ray_sampz>1</ray_sampz> | |
74 <red>1</red> | |
75 <samp>3</samp> | |
76 <shadhalostep>0</shadhalostep> | |
77 <shadow_b sid="blender_shadow_b">0</shadow_b> | |
78 <shadow_g sid="blender_shadow_g">0</shadow_g> | |
79 <shadow_r sid="blender_shadow_r">0</shadow_r> | |
80 <shadspotsize>45</shadspotsize> | |
81 <sky_colorspace>0</sky_colorspace> | |
82 <sky_exposure>1</sky_exposure> | |
83 <skyblendfac>1</skyblendfac> | |
84 <skyblendtype>1</skyblendtype> | |
85 <soft>3</soft> | |
86 <spotblend>0.15</spotblend> | |
87 <spotsize>75</spotsize> | |
88 <spread>1</spread> | |
89 <sun_brightness>1</sun_brightness> | |
90 <sun_effect_type>0</sun_effect_type> | |
91 <sun_intensity>1</sun_intensity> | |
92 <sun_size>1</sun_size> | |
93 <type>0</type> | |
94 </technique> | |
95 </extra> | |
96 </light> | |
97 </library_lights> | |
98 <library_effects> | |
99 <effect id="Material-effect"> | |
100 <profile_COMMON> | |
101 <technique sid="common"> | |
102 <phong> | |
103 <emission> | |
104 <color sid="emission">0 0 0 1</color> | |
105 </emission> | |
106 <ambient> | |
107 <color sid="ambient">0 0 0 1</color> | |
108 </ambient> | |
109 <diffuse> | |
110 <color sid="diffuse">0.64 0.64 0.64 1</color> | |
111 </diffuse> | |
112 <specular> | |
113 <color sid="specular">0.5 0.5 0.5 1</color> | |
114 </specular> | |
115 <shininess> | |
116 <float sid="shininess">50</float> | |
117 </shininess> | |
118 <index_of_refraction> | |
119 <float sid="index_of_refraction">1</float> | |
120 </index_of_refraction> | |
121 </phong> | |
122 </technique> | |
123 <extra> | |
124 <technique profile="GOOGLEEARTH"> | |
125 <double_sided>1</double_sided> | |
126 </technique> | |
127 </extra> | |
128 </profile_COMMON> | |
129 <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra> | |
130 </effect> | |
131 </library_effects> | |
132 <library_materials> | |
133 <material id="Material-material" name="Material"> | |
134 <instance_effect url="#Material-effect"/> | |
135 </material> | |
136 </library_materials> | |
137 <library_geometries> | |
138 <geometry id="Cube-mesh"> | |
139 <mesh> | |
140 <source id="Cube-mesh-positions"> | |
141 <float_array id="Cube-mesh-positions-array" count="24">1 1 -1 1 -1 -1 -1 -0.9999998 -1 -0.9999997 1 -1 1 0.9999995 1 0.9999994 -1.000001 1 -1 -0.9999997 1 -1 1 1</float_array> | |
142 <technique_common> | |
143 <accessor source="#Cube-mesh-positions-array" count="8" stride="3"> | |
144 <param name="X" type="float"/> | |
145 <param name="Y" type="float"/> | |
146 <param name="Z" type="float"/> | |
147 </accessor> | |
148 </technique_common> | |
149 </source> | |
150 <source id="Cube-mesh-normals"> | |
151 <float_array id="Cube-mesh-normals-array" count="18">0 0 -1 0 0 1 1 -2.83122e-7 0 -2.83122e-7 -1 0 -1 2.23517e-7 -1.3411e-7 2.38419e-7 1 2.08616e-7</float_array> | |
152 <technique_common> | |
153 <accessor source="#Cube-mesh-normals-array" count="6" stride="3"> | |
154 <param name="X" type="float"/> | |
155 <param name="Y" type="float"/> | |
156 <param name="Z" type="float"/> | |
157 </accessor> | |
158 </technique_common> | |
159 </source> | |
160 <source id="Cube-mesh-map-0"> | |
161 <float_array id="Cube-mesh-map-0-array" count="48">0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1</float_array> | |
162 <technique_common> | |
163 <accessor source="#Cube-mesh-map-0-array" count="24" stride="2"> | |
164 <param name="S" type="float"/> | |
165 <param name="T" type="float"/> | |
166 </accessor> | |
167 </technique_common> | |
168 </source> | |
169 <vertices id="Cube-mesh-vertices"> | |
170 <input semantic="POSITION" source="#Cube-mesh-positions"/> | |
171 </vertices> | |
172 <polylist material="Material1" count="6"> | |
173 <input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/> | |
174 <input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/> | |
175 <input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/> | |
176 <vcount>4 4 4 4 4 4 </vcount> | |
177 <p>0 0 0 1 0 1 2 0 2 3 0 3 4 1 4 7 1 5 6 1 6 5 1 7 0 2 8 4 2 9 5 2 10 1 2 11 1 3 12 5 3 13 6 3 14 2 3 15 2 4 16 6 4 17 7 4 18 3 4 19 4 5 20 0 5 21 3 5 22 7 5 23</p> | |
178 </polylist> | |
179 </mesh> | |
180 <extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra> | |
181 </geometry> | |
182 </library_geometries> | |
183 <library_visual_scenes> | |
184 <visual_scene id="Scene" name="Scene"> | |
185 <node id="Cube" type="NODE"> | |
186 <translate sid="location">0 0 0</translate> | |
187 <rotate sid="rotationZ">0 0 1 0</rotate> | |
188 <rotate sid="rotationY">0 1 0 0</rotate> | |
189 <rotate sid="rotationX">1 0 0 0</rotate> | |
190 <scale sid="scale">1 1 1</scale> | |
191 <instance_geometry url="#Cube-mesh"> | |
192 <bind_material> | |
193 <technique_common> | |
194 <instance_material symbol="Material1" target="#Material-material"> | |
195 <bind_vertex_input semantic="UVTex" input_semantic="TEXCOORD" input_set="0"/> | |
196 </instance_material> | |
197 </technique_common> | |
198 </bind_material> | |
199 </instance_geometry> | |
200 </node> | |
201 <node id="Lamp" type="NODE"> | |
202 <translate sid="location">4.076245 1.005454 5.903862</translate> | |
203 <rotate sid="rotationZ">0 0 1 106.9363</rotate> | |
204 <rotate sid="rotationY">0 1 0 3.163707</rotate> | |
205 <rotate sid="rotationX">1 0 0 37.26105</rotate> | |
206 <scale sid="scale">1 1 1</scale> | |
207 <instance_light url="#Lamp-light"/> | |
208 </node> | |
209 <node id="Camera" type="NODE"> | |
210 <translate sid="location">7.481132 -6.50764 5.343665</translate> | |
211 <rotate sid="rotationZ">0 0 1 46.69194</rotate> | |
212 <rotate sid="rotationY">0 1 0 0.619768</rotate> | |
213 <rotate sid="rotationX">1 0 0 63.5593</rotate> | |
214 <scale sid="scale">1 1 1</scale> | |
215 <instance_camera url="#Camera-camera"/> | |
216 </node> | |
217 </visual_scene> | |
218 </library_visual_scenes> | |
219 <scene> | |
220 <instance_visual_scene url="#Scene"/> | |
221 </scene> | |
222 </COLLADA> |