1278
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1 <?xml version="1.0" encoding="utf-8"?>
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2 <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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3 <asset>
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4 <contributor>
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5 <author>Blender User</author>
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6 <authoring_tool>Blender 2.60.0 r41098M</authoring_tool>
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7 </contributor>
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8 <created>2011-11-02T00:19:27</created>
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9 <modified>2011-11-02T00:19:27</modified>
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10 <unit name="meter" meter="1"/>
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11 <up_axis>Z_UP</up_axis>
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12 </asset>
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13 <library_cameras>
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14 <camera id="Camera-camera" name="Camera">
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15 <optics>
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16 <technique_common>
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17 <perspective>
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18 <xfov sid="xfov">49.13434</xfov>
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19 <aspect_ratio>1.777778</aspect_ratio>
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20 <znear sid="znear">0.1</znear>
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21 <zfar sid="zfar">100</zfar>
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22 </perspective>
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23 </technique_common>
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24 </optics>
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25 </camera>
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26 </library_cameras>
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27 <library_lights>
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28 <light id="Lamp-light" name="Lamp">
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29 <technique_common>
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30 <point>
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31 <color sid="color">1 1 1</color>
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32 <constant_attenuation>1</constant_attenuation>
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33 <linear_attenuation>0</linear_attenuation>
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34 <quadratic_attenuation>0.00111109</quadratic_attenuation>
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35 </point>
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36 </technique_common>
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37 <extra>
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38 <technique profile="blender">
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39 <adapt_thresh>0.000999987</adapt_thresh>
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40 <area_shape>0</area_shape>
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41 <area_size>1</area_size>
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42 <area_sizey>1</area_sizey>
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43 <area_sizez>1</area_sizez>
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44 <atm_distance_factor>1</atm_distance_factor>
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45 <atm_extinction_factor>1</atm_extinction_factor>
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46 <atm_turbidity>2</atm_turbidity>
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47 <att1>0</att1>
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48 <att2>1</att2>
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49 <backscattered_light>1</backscattered_light>
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50 <bias>1</bias>
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51 <blue>1</blue>
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52 <buffers>1</buffers>
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53 <bufflag>0</bufflag>
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54 <bufsize>2880</bufsize>
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55 <buftype>2</buftype>
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56 <clipend>30.002</clipend>
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57 <clipsta>1.000799</clipsta>
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58 <compressthresh>0.04999995</compressthresh>
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59 <dist sid="blender_dist">29.99998</dist>
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60 <energy sid="blender_energy">1</energy>
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61 <falloff_type>2</falloff_type>
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62 <filtertype>0</filtertype>
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63 <flag>0</flag>
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64 <gamma sid="blender_gamma">1</gamma>
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65 <green>1</green>
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66 <halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
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67 <horizon_brightness>1</horizon_brightness>
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68 <mode>8192</mode>
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69 <ray_samp>1</ray_samp>
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70 <ray_samp_method>1</ray_samp_method>
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71 <ray_samp_type>0</ray_samp_type>
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72 <ray_sampy>1</ray_sampy>
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73 <ray_sampz>1</ray_sampz>
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74 <red>1</red>
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75 <samp>3</samp>
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76 <shadhalostep>0</shadhalostep>
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77 <shadow_b sid="blender_shadow_b">0</shadow_b>
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78 <shadow_g sid="blender_shadow_g">0</shadow_g>
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79 <shadow_r sid="blender_shadow_r">0</shadow_r>
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80 <shadspotsize>45</shadspotsize>
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81 <sky_colorspace>0</sky_colorspace>
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82 <sky_exposure>1</sky_exposure>
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83 <skyblendfac>1</skyblendfac>
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84 <skyblendtype>1</skyblendtype>
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85 <soft>3</soft>
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86 <spotblend>0.15</spotblend>
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87 <spotsize>75</spotsize>
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88 <spread>1</spread>
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89 <sun_brightness>1</sun_brightness>
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90 <sun_effect_type>0</sun_effect_type>
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91 <sun_intensity>1</sun_intensity>
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92 <sun_size>1</sun_size>
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93 <type>0</type>
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94 </technique>
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95 </extra>
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96 </light>
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97 </library_lights>
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98 <library_effects>
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99 <effect id="Material-effect">
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100 <profile_COMMON>
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101 <technique sid="common">
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102 <phong>
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103 <emission>
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104 <color sid="emission">0 0 0 1</color>
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105 </emission>
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106 <ambient>
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107 <color sid="ambient">0 0 0 1</color>
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108 </ambient>
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109 <diffuse>
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110 <color sid="diffuse">0.64 0.64 0.64 1</color>
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111 </diffuse>
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112 <specular>
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113 <color sid="specular">0.5 0.5 0.5 1</color>
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114 </specular>
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115 <shininess>
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116 <float sid="shininess">50</float>
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117 </shininess>
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118 <index_of_refraction>
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119 <float sid="index_of_refraction">1</float>
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120 </index_of_refraction>
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121 </phong>
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122 </technique>
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123 <extra>
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124 <technique profile="GOOGLEEARTH">
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125 <double_sided>1</double_sided>
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126 </technique>
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127 </extra>
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128 </profile_COMMON>
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129 <extra><technique profile="MAX3D"><double_sided>1</double_sided></technique></extra>
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130 </effect>
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131 </library_effects>
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132 <library_materials>
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133 <material id="Material-material" name="Material">
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134 <instance_effect url="#Material-effect"/>
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135 </material>
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136 </library_materials>
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137 <library_geometries>
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138 <geometry id="Cube-mesh">
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139 <mesh>
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140 <source id="Cube-mesh-positions">
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141 <float_array id="Cube-mesh-positions-array" count="24">1 1 -1 1 -1 -1 -1 -0.9999998 -1 -0.9999997 1 -1 1 0.9999995 1 0.9999994 -1.000001 1 -1 -0.9999997 1 -1 1 1</float_array>
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142 <technique_common>
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143 <accessor source="#Cube-mesh-positions-array" count="8" stride="3">
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144 <param name="X" type="float"/>
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145 <param name="Y" type="float"/>
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146 <param name="Z" type="float"/>
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147 </accessor>
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148 </technique_common>
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149 </source>
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150 <source id="Cube-mesh-normals">
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151 <float_array id="Cube-mesh-normals-array" count="18">0 0 -1 0 0 1 1 -2.83122e-7 0 -2.83122e-7 -1 0 -1 2.23517e-7 -1.3411e-7 2.38419e-7 1 2.08616e-7</float_array>
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152 <technique_common>
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153 <accessor source="#Cube-mesh-normals-array" count="6" stride="3">
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154 <param name="X" type="float"/>
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155 <param name="Y" type="float"/>
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156 <param name="Z" type="float"/>
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157 </accessor>
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158 </technique_common>
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159 </source>
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160 <source id="Cube-mesh-map-0">
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161 <float_array id="Cube-mesh-map-0-array" count="48">0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 0 1</float_array>
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162 <technique_common>
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163 <accessor source="#Cube-mesh-map-0-array" count="24" stride="2">
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164 <param name="S" type="float"/>
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165 <param name="T" type="float"/>
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166 </accessor>
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167 </technique_common>
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168 </source>
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169 <vertices id="Cube-mesh-vertices">
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170 <input semantic="POSITION" source="#Cube-mesh-positions"/>
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171 </vertices>
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172 <polylist material="Material1" count="6">
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173 <input semantic="VERTEX" source="#Cube-mesh-vertices" offset="0"/>
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174 <input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
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175 <input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/>
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176 <vcount>4 4 4 4 4 4 </vcount>
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177 <p>0 0 0 1 0 1 2 0 2 3 0 3 4 1 4 7 1 5 6 1 6 5 1 7 0 2 8 4 2 9 5 2 10 1 2 11 1 3 12 5 3 13 6 3 14 2 3 15 2 4 16 6 4 17 7 4 18 3 4 19 4 5 20 0 5 21 3 5 22 7 5 23</p>
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178 </polylist>
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179 </mesh>
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180 <extra><technique profile="MAYA"><double_sided>1</double_sided></technique></extra>
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181 </geometry>
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182 </library_geometries>
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183 <library_visual_scenes>
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184 <visual_scene id="Scene" name="Scene">
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185 <node id="Cube" type="NODE">
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186 <translate sid="location">0 0 0</translate>
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187 <rotate sid="rotationZ">0 0 1 0</rotate>
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188 <rotate sid="rotationY">0 1 0 0</rotate>
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189 <rotate sid="rotationX">1 0 0 0</rotate>
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190 <scale sid="scale">1 1 1</scale>
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191 <instance_geometry url="#Cube-mesh">
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192 <bind_material>
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193 <technique_common>
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194 <instance_material symbol="Material1" target="#Material-material">
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195 <bind_vertex_input semantic="UVTex" input_semantic="TEXCOORD" input_set="0"/>
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196 </instance_material>
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197 </technique_common>
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198 </bind_material>
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199 </instance_geometry>
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200 </node>
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201 <node id="Lamp" type="NODE">
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202 <translate sid="location">4.076245 1.005454 5.903862</translate>
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203 <rotate sid="rotationZ">0 0 1 106.9363</rotate>
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204 <rotate sid="rotationY">0 1 0 3.163707</rotate>
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205 <rotate sid="rotationX">1 0 0 37.26105</rotate>
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206 <scale sid="scale">1 1 1</scale>
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207 <instance_light url="#Lamp-light"/>
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208 </node>
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209 <node id="Camera" type="NODE">
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210 <translate sid="location">7.481132 -6.50764 5.343665</translate>
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211 <rotate sid="rotationZ">0 0 1 46.69194</rotate>
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212 <rotate sid="rotationY">0 1 0 0.619768</rotate>
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213 <rotate sid="rotationX">1 0 0 63.5593</rotate>
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214 <scale sid="scale">1 1 1</scale>
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215 <instance_camera url="#Camera-camera"/>
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216 </node>
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217 </visual_scene>
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218 </library_visual_scenes>
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219 <scene>
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220 <instance_visual_scene url="#Scene"/>
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221 </scene>
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222 </COLLADA> |