Mercurial > hg > Members > kono > Cerium
annotate TaskManager/Test/test_render/SceneGraphRoot.cc @ 427:b48df6332eb8
add Application.{cc, h}
author | game@henri.cr.ie.u-ryukyu.ac.jp |
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date | Thu, 24 Sep 2009 17:44:09 +0900 |
parents | afb717c43a3c |
children | cf2704424cc0 |
rev | line source |
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1 #include <SDL.h> |
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2 #include <SDL_image.h> |
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3 #include <libxml/parser.h> |
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4 #include "SceneGraphRoot.h" |
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5 #include "xml.h" |
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6 #include "sys.h" |
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7 #include "TextureHash.h" |
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8 #include "texture.h" |
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9 #include "SGList.h" |
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10 |
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11 int cnt = 0; |
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12 |
221 | 13 SceneGraphRoot::SceneGraphRoot(float w, float h) |
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14 { |
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15 sg_src = new SceneGraphPtr[SGLIST_LENGTH]; |
221 | 16 camera = new Camera(w, h); |
201 | 17 iterator = new SceneGraphIterator; |
221 | 18 controller = create_controller(); |
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19 |
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20 sg_exec_tree = NULL; |
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21 sg_draw_tree = NULL; |
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22 sg_available_list = NULL; |
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23 sg_remove_list = NULL; |
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24 |
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25 // TODO |
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26 // 今はとりあえず camera を Root にしています |
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27 // 今はそれすらもしてません |
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28 //sg_exec_tree = camera; |
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29 } |
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30 |
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31 SceneGraphRoot::~SceneGraphRoot(void) |
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32 { |
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33 SceneGraphPtr p = sg_available_list; |
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34 |
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35 while (p) { |
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36 SceneGraphPtr tmp = p->next; |
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37 delete p; |
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38 p = tmp; |
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39 cnt--; |
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40 } |
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41 |
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42 p = sg_remove_list; |
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43 |
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44 while (p) { |
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45 SceneGraphPtr tmp = p->next; |
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46 delete p; |
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47 p = tmp; |
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48 cnt--; |
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49 } |
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50 |
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51 delete [] sg_src; |
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52 delete camera; |
201 | 53 delete iterator; |
221 | 54 delete controller; |
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55 } |
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56 |
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57 /** |
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58 * xml ファイルから生成された SceneGraph を sg_src に登録する。 |
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59 * |
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60 * @param sg SceneGraph created by xmlfile |
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61 */ |
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62 void |
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63 SceneGraphRoot::registSceneGraph(SceneGraphPtr sg) |
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64 { |
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65 for (int i = 0; i < SGLIST_LENGTH; i++) { |
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66 if (strcmp(sg->name, sglist_table[i]) == 0) { |
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67 sg->sgid = i; |
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68 sg_src[i] = sg; |
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69 return; |
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70 } |
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71 } |
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72 |
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73 fprintf(stderr, "error: (%s:%3d) Can't find Scene \"%s\"\n", |
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74 __FUNCTION__, __LINE__, sg->name); |
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75 } |
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76 |
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77 void |
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78 SceneGraphRoot::addNext(SceneGraphPtr sg) |
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79 { |
427 | 80 SceneGraphPtr last = sg_available_list; |
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81 |
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82 if (!last) { |
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83 sg_available_list = sg; |
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84 } else { |
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85 while (last->next) { |
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86 last = last->next; |
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87 } |
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88 last->next = sg; |
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89 sg->prev = last; |
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90 } |
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91 |
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92 cnt++; |
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93 } |
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94 |
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95 /* XMLファイルからポリゴンを作成 */ |
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96 void |
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97 SceneGraphRoot::createFromXMLfile(TaskManager *manager, const char *xmlfile) |
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98 { |
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99 xmlDocPtr doc; |
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100 xmlNodePtr cur; |
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101 SceneGraphPtr tmp; |
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102 |
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103 /* パース DOM生成 */ |
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104 doc = xmlParseFile(xmlfile); |
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105 cur = xmlDocGetRootElement(doc); |
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106 |
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107 /* ?? */ |
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108 xmlStrcmp(cur->name,(xmlChar*)"OBJECT-3D"); |
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109 |
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110 /* XMLのノードを一つずつ解析 */ |
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111 for (cur=cur->children; cur; cur=cur->next) { |
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112 /* 扱うのはsurfaceオンリー */ |
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113 if (xmlStrcmp(cur->name,(xmlChar*)"surface") != 0) { |
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114 continue; |
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115 } |
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116 |
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117 /* ポリゴン(SceneGraph)生成 */ |
397
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118 tmp = new SceneGraph(manager, cur); |
196
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119 |
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120 registSceneGraph(tmp); |
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121 } |
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122 |
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123 xmlFreeDoc(doc); |
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124 } |
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125 |
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126 SceneGraphPtr |
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127 SceneGraphRoot::createSceneGraph(int id) |
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128 { |
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129 SceneGraphPtr src; |
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130 SceneGraphPtr p; |
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131 |
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132 if (id < 0 || id > SGLIST_LENGTH) { |
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133 return NULL; |
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134 } |
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135 |
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136 /* オリジナルの SceneGraph */ |
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137 src = sg_src[id]; |
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138 |
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139 /* ユーザーにはオリジナルの clone を返す */ |
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140 p = src->clone(); |
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141 |
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142 addNext(p); |
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143 |
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144 return p; |
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145 } |
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146 |
203 | 147 /** |
148 * 何も表示しない、move,collision もしない SceneGraph を生成 | |
149 * いずれ、Transform3D 的なものに回す予定 | |
150 */ | |
201 | 151 SceneGraphPtr |
152 SceneGraphRoot::createSceneGraph(void) | |
153 { | |
154 SceneGraphPtr p = new SceneGraph; | |
215
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155 |
201 | 156 addNext(p); |
203 | 157 p->flag_drawable = 0; |
215
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158 |
201 | 159 return p; |
160 } | |
161 | |
196
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162 void |
427 | 163 SceneGraphRoot::speExecute(Application application, int screen_w, int screen_h) |
396
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164 { |
427 | 165 |
396
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166 SceneGraphPtr list = sg_available_list; |
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167 SceneGraphPtr t = sg_exec_tree; |
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168 SceneGraphPtr cur_parent = camera; |
427 | 169 |
396
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170 // 前フレームで描画した SceneGraph は削除 |
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171 allRemove(sg_remove_list); |
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172 |
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173 // 前フレームに作られた SceneGraph は描画用に移行 |
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174 // 現フレームでの操作は以下の tree,list には適用されない |
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175 sg_draw_tree = sg_exec_tree; |
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176 sg_remove_list = sg_available_list; |
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177 |
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178 // 現フレームで新しく SceneGraph がコピーされるので初期化 |
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179 sg_exec_tree = NULL; |
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180 sg_available_list = NULL; |
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181 |
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182 camera->move_execute(screen_w, screen_h); |
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183 camera->update(screen_w, screen_h); |
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184 |
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185 camera->children = NULL; |
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186 camera->lastChild = NULL; |
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187 |
427 | 188 void *property = application->move_execute(screen_w, screen_h); |
189 application->collision_check(screen_w, screen_h, list); | |
396
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190 |
427 | 191 //list->frame++; |
192 //list = list->next; | |
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193 |
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194 if(sg_exec_tree != NULL) { |
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195 return; |
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196 } |
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197 |
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198 /*removeのflagをもとにtreeを形成*/ |
422 | 199 /* spe から送り返されてきた property の配列を見て生成する for()*/ |
427 | 200 |
422 | 201 for (Property *t = property[0]; is_end(t); t++){ |
202 SceneGraphPtr s = application->scenegraph_factory(t); // SceneGraphNode を作る | |
203 t->scenegraph = s; // property list には SceneGraphへのポインタが入っている | |
427 | 204 application->scenegraph_connector(property[0], s, sg_available_list); // add する |
396
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205 } |
427 | 206 |
396
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207 // 現在、allExecute が終わった時点では |
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208 // camera->children が User SceneGraph の root になる |
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209 sg_exec_tree = camera->children; |
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210 } |
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211 |
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212 |
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213 void |
196
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214 SceneGraphRoot::allExecute(int screen_w, int screen_h) |
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215 { |
219
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216 SceneGraphPtr list = sg_available_list; |
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217 SceneGraphPtr t = sg_exec_tree; |
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218 SceneGraphPtr cur_parent = camera; |
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219 |
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220 // 前フレームで描画した SceneGraph は削除 |
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221 allRemove(sg_remove_list); |
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222 |
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223 // 前フレームに作られた SceneGraph は描画用に移行 |
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224 // 現フレームでの操作は以下の tree,list には適用されない |
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225 sg_draw_tree = sg_exec_tree; |
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226 sg_remove_list = sg_available_list; |
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227 |
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228 // 現フレームで新しく SceneGraph がコピーされるので初期化 |
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229 sg_exec_tree = NULL; |
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230 sg_available_list = NULL; |
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231 |
221 | 232 camera->move_execute(screen_w, screen_h); |
206 | 233 camera->update(screen_w, screen_h); |
219
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234 |
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235 camera->children = NULL; |
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236 camera->lastChild = NULL; |
196
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237 |
339
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238 /*まずは全部動作させる*/ |
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239 while (list) { |
196
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240 |
339
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241 list->move_execute(screen_w, screen_h); |
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242 list->collision_check(screen_w, screen_h, list); |
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243 |
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244 list->frame++; |
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245 list = list->next; |
219
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246 |
339
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247 } |
196
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248 |
339
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249 if(sg_exec_tree != NULL) { |
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250 return; |
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251 } |
196
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252 |
339
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253 /*removeのflagをもとにtreeを形成*/ |
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254 while (t) { |
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255 SceneGraphPtr c = NULL; |
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256 if (!t->isRemoved()) { |
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257 c = t->clone(); |
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258 addNext(c); |
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259 cur_parent->addChild(c); |
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260 c->frame = t->frame; |
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261 /*親の回転、座標から、子の回転、座標を算出*/ |
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262 get_matrix(c->matrix, c->angle, c->xyz, cur_parent->matrix); |
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263 } |
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264 |
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265 if (t->children != NULL && c != NULL) { |
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266 cur_parent = c; |
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267 t = t->children; |
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268 } else if (t->brother != NULL) { |
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269 t = t->brother; |
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270 } else { |
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271 while (t) { |
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272 if (t->brother != NULL) { |
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273 t = t->brother; |
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274 break; |
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275 } else { |
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276 if (t->parent == NULL) { |
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277 t = NULL; |
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278 break; |
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279 } else { |
339
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280 cur_parent = cur_parent->parent; |
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281 t = t->parent; |
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282 |
196
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283 } |
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284 } |
339
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285 } |
196
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286 } |
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287 } |
219
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288 |
339
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289 |
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290 |
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291 // 現在、allExecute が終わった時点では |
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292 // camera->children が User SceneGraph の root になる |
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293 |
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294 /** |
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295 * NULL じゃなかったら、setSceneData が呼ばれてるから |
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296 * そっちを次の Scene にする |
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297 */ |
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298 |
219
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299 sg_exec_tree = camera->children; |
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300 } |
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301 |
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302 void |
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303 SceneGraphRoot::allRemove(SceneGraphPtr list) |
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304 { |
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305 SceneGraphPtr p = list; |
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306 |
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307 while (p) { |
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308 SceneGraphPtr p1 = p->next; |
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309 delete p; |
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310 p = p1; |
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311 cnt--; |
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312 } |
196
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313 } |
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314 |
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315 void |
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316 SceneGraphRoot::checkRemove(void) |
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317 { |
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318 SceneGraphPtr p = sg_available_list; |
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319 SceneGraphPtr p1; |
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320 |
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321 while (p) { |
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322 p1 = p->next; |
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323 if (p->isRemoved()) { |
219
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324 sg_exec_tree = p->realRemoveFromTree(sg_exec_tree); |
199
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325 sg_available_list = p->realRemoveFromList(sg_available_list); |
196
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326 } |
219
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327 delete p; |
196
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328 p = p1; |
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329 } |
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330 } |
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331 |
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332 SceneGraphPtr |
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333 SceneGraphRoot::getExecuteSceneGraph(void) |
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334 { |
219
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335 return sg_exec_tree; |
196
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336 } |
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337 |
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338 SceneGraphPtr |
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339 SceneGraphRoot::getDrawSceneGraph(void) |
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340 { |
219
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341 return sg_draw_tree; |
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342 } |
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343 |
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344 void |
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345 SceneGraphRoot::updateControllerState(void) |
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346 { |
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347 controller->check(); |
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348 } |
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349 |
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350 void |
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351 SceneGraphRoot::setSceneData(SceneGraphPtr sg) |
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352 { |
219
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353 sg_exec_tree = sg; |
196
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354 } |
199
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355 |
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356 Pad* |
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357 SceneGraphRoot::getController(void) |
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358 { |
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359 return controller; |
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360 } |
201 | 361 |
362 SceneGraphIteratorPtr | |
363 SceneGraphRoot::getIterator(void) | |
364 { | |
222 | 365 iterator->set(sg_remove_list); |
201 | 366 return iterator; |
367 } | |
368 | |
369 SceneGraphIteratorPtr | |
370 SceneGraphRoot::getIterator(SceneGraphPtr list) | |
371 { | |
372 iterator->set(list); | |
373 return iterator; | |
374 } | |
219
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375 |
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376 CameraPtr |
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377 SceneGraphRoot::getCamera(void) |
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378 { |
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allExecute する度に SceneGraph をコピーしていく様に変更
gongo@gendarme.local
parents:
215
diff
changeset
|
379 return camera; |
0f1ff7b06157
allExecute する度に SceneGraph をコピーしていく様に変更
gongo@gendarme.local
parents:
215
diff
changeset
|
380 } |