Mercurial > hg > old > magoroku_racing
annotate schedule.cc @ 122:5219bf3d5e71
title_draw
author | e085768 |
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date | Mon, 27 Jun 2011 19:44:46 +0900 |
parents | f2e2460b4011 |
children | 6ef3b0efdeaf |
rev | line source |
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1 /* schedule.c */ |
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2 |
0 | 3 #include <stdio.h> |
4 #include <stdlib.h> | |
5 #include <string.h> | |
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6 #include <stdbool.h> |
91 | 7 #include "libps2.h" |
8 #include "ps2util.h" | |
0 | 9 #include "field.h" |
10 #include "car.h" | |
11 #include "gSprite.h" | |
12 #include "gFont.h" | |
13 #include "game.h" | |
14 #include "controler.h" | |
15 #include "camera.h" | |
91 | 16 #include "carNode.h" |
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17 #include "car.h" |
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18 #include "light.h" |
0 | 19 #include "title_scene.h" |
20 #include "game_time.h" | |
45 | 21 #include "schedule.h" |
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22 #include "game.h" |
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23 |
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24 #include "mytype.h" |
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25 #include "linda.h" |
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26 |
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27 #include "sjoy.h" |
0 | 28 |
122 | 29 // getScreen_()関数用にインクルード |
30 #include "Magoroku.h" | |
31 | |
62 | 32 #ifdef LINDA |
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33 bool linda_update(int p, Game *game); |
62 | 34 #else |
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35 #define linda_update(change_state, game) true |
62 | 36 #endif |
0 | 37 |
88 | 38 #define MAXCAR 3 // 選択可能機体 |
39 #define MAXFIELD 2 // 選択可能コース | |
40 #define MAXRAP 3 // ラップ数 | |
0 | 41 #define SP_SEL_CAR 50 |
42 #define SP_SEL_COURSE 80 | |
4 | 43 |
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44 // controler.cより |
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45 extern SGO_PAD pad; |
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46 |
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47 |
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48 static void set_schedule(Game *game); |
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49 static void sche_game_init(Game *game); |
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50 //static void sche_game_wait(Game *game); //プロトタイプも消しといた |
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51 //static void sche_game_wait_ready(Game *game); |
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52 static void sche_game_opening(Game *game); |
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53 static void sche_game_select_car(Game *game); |
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54 static void sche_game_select_course(Game *game); |
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55 static void sche_game_ready(Game *game); |
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56 static void sche_game_main_init(Game *game); |
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57 static void sche_game_main_ready(Game *game); |
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58 static void sche_game_main(Game *game); |
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59 static void sche_game_main_pause(Game *game); |
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60 static void sche_game_main_goal(Game *game); |
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61 static void sche_game_main_finish(Game *game); |
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62 static void sche_game_main_finish2(Game *game); |
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63 |
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64 |
20 | 65 /* timer */ |
66 static int start_time,time_count; | |
67 static int RUNNIG=0; | |
68 char raptime[10]; | |
0 | 69 |
70 static int ranking = 0; | |
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71 static LIGHT l; |
0 | 72 static int i=0; |
73 | |
100 | 74 static void (*sche_func_assumption)(Game*); |
75 static void (*sche_func)(Game*) = &sche_game_init; | |
58 | 76 static int change_state = 0; |
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77 |
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78 // schedule.ccで使用してる |
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79 void linda_env_init( void ); |
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80 |
58 | 81 static void |
100 | 82 set_schedule_assumption(void (*_func)(Game*) ) |
11 | 83 { |
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84 sche_func_assumption = _func; |
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85 change_state = 1; |
58 | 86 } |
87 | |
88 static void | |
62 | 89 unset_schedule() |
90 { | |
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91 change_state = 0; |
62 | 92 } |
93 | |
94 static void | |
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95 set_schedule(Game *game) |
58 | 96 { |
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97 sche_func = sche_func_assumption; |
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98 change_state = 0; |
11 | 99 } |
0 | 100 |
101 static void | |
2 | 102 graphic_init() |
0 | 103 { |
119 | 104 printf("graphic_init()\n"); |
105 | |
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106 gSprite_Init(); // グラフィック関連の初期化 |
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107 gFont_Init(); // フォント関連の初期化 |
119 | 108 |
0 | 109 } |
110 | |
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111 static void |
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112 play_init( Game *game ) |
0 | 113 { |
122 | 114 printf("play_init\n"); |
116 | 115 printf("game->car_id = %d\n",game->car_id); |
122 | 116 |
117 game->car_id = 1; // テスト用に、ここで強制的に1入れます//miya | |
118 printf("game->car_id = %d\n",game->car_id); | |
119 | |
120 // ここで、car_idには1か2か3が入らんとダメ | |
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121 game->jiki = car_init(game->car_id); |
122 | 122 |
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123 carNode_append(game->jiki); |
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124 field_init(game->course_id); |
0 | 125 } |
126 | |
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127 // 適当に自作 :miya |
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128 void linda_env_init( void ) |
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129 { |
98 | 130 printf("linda_env_init\n"); |
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131 } |
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132 |
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133 static void game_env_init ( Game *game ) |
0 | 134 { |
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135 game->car_id = 1; |
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136 game->course_id = 1; |
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137 game->camera_type = 0; |
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138 game->rap = 1; |
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139 game->jiki = NULL; |
117 | 140 |
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141 ranking = 0; |
0 | 142 |
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143 wait_init(); |
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144 linda_env_init(); |
0 | 145 } |
146 | |
147 | |
2 | 148 void |
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149 sche_game_init(Game *game) |
2 | 150 { |
116 | 151 printf("sche_game_init()\n"); |
119 | 152 |
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153 game_env_init(game); |
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154 graphic_init(); |
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155 camera_init(); |
8 | 156 |
46 | 157 #ifdef LINDA |
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158 //sche_func = &sche_game_wait; |
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159 //set_schedule_assumption(sche_game_wait); |
46 | 160 #else |
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161 set_schedule_assumption(sche_game_opening); |
46 | 162 #endif |
2 | 163 } |
164 | |
44 | 165 /** |
88 | 166 * 通信対戦専用 |
167 * 全ユーザが接続するまで待つ | |
95 | 168 * ・・・だったんだけど、現在 linda を切っているため worning が出る。 |
169 * ので cut する。 | |
44 | 170 */ |
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171 |
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172 /* linda を使用しないのでカットした |
44 | 173 static void |
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174 sche_game_wait(Game *game) |
44 | 175 { |
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176 gFont_SetString("WAITING...", 200, 100); |
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177 set_schedule_assumption(sche_game_wait_ready); |
44 | 178 } |
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179 */ |
44 | 180 |
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181 |
44 | 182 /** |
88 | 183 * 通信対戦専用 |
184 * 全ユーザの接続を確認したら呼び出す | |
95 | 185 * こいつも、linda がないので cut |
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186 */ |
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187 /* |
44 | 188 static void |
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189 sche_game_wait_ready(Game *game) |
44 | 190 { |
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191 gFont_SetString("CONNECT OK!!", 170, 300); |
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192 if (game->play_id == 1) { |
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193 gFont_SetString(" PUSH START ", 170, 400); |
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194 if (pad.st != 1) { goto WAIT_READY; } |
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195 } |
44 | 196 |
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197 set_schedule_assumption(sche_game_opening); |
44 | 198 |
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199 WAIT_READY: |
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200 return; |
44 | 201 } |
115 | 202 */ |
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203 |
44 | 204 |
2 | 205 void |
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206 sche_game_opening(Game *game) |
2 | 207 { |
116 | 208 printf("sche_game_opening\n"); |
209 | |
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210 static int blink_count = 0; |
117 | 211 |
119 | 212 // 試しブレンダーで作ったタイトルを表示してみたひ |
213 flip(); | |
122 | 214 gSprite_PutSprite(TITLE, 600, 100); |
119 | 215 //flip(); |
216 | |
217 | |
117 | 218 //ここを現在通らないらしい。 |
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219 if (game->play_id==1){ |
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220 if (blink_count < 35) { |
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221 gFont_SetString("PUSH START !!", 170, 380); |
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222 } |
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223 blink_count = (blink_count > 70) ? 0 : blink_count + 1; |
44 | 224 |
117 | 225 printf("pad.st = %d\n",pad.st); |
226 if (pad.st != 1) { goto OPENING; } | |
227 //if (1) { goto OPENING; } | |
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228 } |
117 | 229 |
230 /*処理をいったんifの外へ。これを見る限り、キー入力自体はokぽい | |
119 | 231 printf("pad.st = %d\n",pad.st); |
232 if (pad.st != 1) { goto OPENING; } | |
117 | 233 */ |
234 | |
119 | 235 |
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236 set_schedule_assumption(sche_game_select_car); |
44 | 237 |
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238 OPENING: |
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239 return; |
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240 |
2 | 241 |
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242 if (game->play_id == 1) { |
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243 if (title_scene() < 0){ |
2 | 244 } |
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245 } else if (game->play_id == 2) { |
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246 if (i==0){ |
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247 title_init_call(); |
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248 i=1; |
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249 } |
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250 } |
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251 |
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252 |
2 | 253 } |
254 | |
255 void | |
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256 sche_game_select_car(Game *game) |
2 | 257 { |
122 | 258 |
259 flip(); | |
116 | 260 printf("sche_game_select_car()\n"); |
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261 if (i==1){ |
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262 title_finish_call(); |
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263 i=2; |
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264 } |
116 | 265 gSprite_PutSpriteEx(SP_SEL_CAR+game->car_id, 190, 200, 1.5, 1.5, 0.0); |
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266 gSprite_PutSprite(24, 460, 300); |
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267 gSprite_PutSprite(25, 120, 300); |
116 | 268 |
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269 gFont_SetString("SELECT CAR", 180, 50); |
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270 |
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271 if (pad.right == 1) { |
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272 game->car_id = |
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273 (game->car_id > MAXCAR-1) ? 1 : game->car_id + 1; |
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274 } |
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275 if (pad.left == 1) { |
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276 game->car_id = |
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277 (game->car_id < 2) ? MAXCAR : game->car_id - 1; |
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278 } |
44 | 279 |
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280 if (game->play_id == 1) |
116 | 281 if (pad.circle != 1) { goto SELECT_CAR; } |
62 | 282 |
116 | 283 |
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284 set_schedule_assumption(sche_game_select_course); |
44 | 285 |
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286 SELECT_CAR: |
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287 return; |
2 | 288 } |
289 | |
290 void | |
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291 sche_game_select_course(Game *game) |
2 | 292 { |
116 | 293 printf("sche_game_select_course()\n"); |
294 gSprite_PutSpriteEx(SP_SEL_COURSE+game->course_id, 190, 200, 1.7, 1.8, 0.0); | |
96
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295 gSprite_PutSprite(24, 460, 300); |
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296 gSprite_PutSprite(25, 120, 300); |
2 | 297 |
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298 gFont_SetString("SELECT COURSE", 150, 50); |
44 | 299 |
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300 if (game->play_id == 1) { |
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301 if (pad.right == 1) { |
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302 game->course_id = |
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303 (game->course_id > MAXFIELD-1) ? 1 : game->course_id + 1; |
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304 goto SELECT_COURSE; |
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305 } |
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306 if (pad.left == 1) { |
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307 game->course_id = |
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308 (game->course_id < 2) ? MAXFIELD : game->course_id - 1; |
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309 goto SELECT_COURSE; |
2 | 310 } |
44 | 311 |
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312 if (pad.circle != 1) { goto SELECT_COURSE; } |
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313 } |
44 | 314 |
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315 set_schedule_assumption(sche_game_ready); |
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316 |
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317 SELECT_COURSE: |
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318 return; |
2 | 319 } |
320 | |
321 void | |
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322 sche_game_ready(Game *game) |
2 | 323 { |
116 | 324 printf("sche_game_ready()\n"); |
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325 static int blink_count = 0;// |
2 | 326 |
122 | 327 flip(); |
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328 gSprite_PutSprite(27+game->play_id,265,10); |
116 | 329 gSprite_PutSpriteEx(SP_SEL_CAR+game->car_id, 50, 120, 1.5, 1.5 , 0.0); |
330 gSprite_PutSpriteEx(SP_SEL_COURSE+game->course_id, 340, 120, 1.7, 1.8 , 0.0); | |
122 | 331 |
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332 /* 点滅 */ |
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333 if (blink_count < 35) { |
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334 gFont_SetString("GAME START !!", 170, 380); |
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335 } |
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336 blink_count = (blink_count > 70) ? 0 : blink_count + 1; |
2 | 337 |
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338 set_schedule_assumption(sche_game_main_init); |
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339 |
52 | 340 |
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341 if (pad.st == 1) { |
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342 set_schedule_assumption(sche_game_main_init); |
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343 } |
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344 if (pad.cross > 0) { |
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345 set_schedule_assumption(sche_game_select_car); |
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346 } |
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347 |
2 | 348 } |
349 | |
350 void | |
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351 sche_game_main_init(Game *game) |
2 | 352 { |
116 | 353 printf("sche_game_main_init()\n"); |
354 if (!game->jiki){ | |
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355 play_init(game); |
116 | 356 } |
357 | |
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358 RUNNIG=0; |
52 | 359 |
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360 set_schedule_assumption(sche_game_main_ready); |
72 | 361 } |
362 | |
363 static void | |
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364 sche_game_main_ready(Game *game) |
72 | 365 { |
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366 gFont_SetString("Loading....", 180, 100); |
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367 set_schedule_assumption(sche_game_main); |
2 | 368 } |
369 | |
72 | 370 static void |
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371 sche_game_main(Game *game) |
2 | 372 { |
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373 /** begin: dispaly RAP TIME **/ |
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374 if(RUNNIG==0){ |
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375 start_time = game_time_get_msec(); |
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376 RUNNIG=1; |
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377 } |
2 | 378 |
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379 time_count = game_time_get_msec() - start_time; |
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380 game_time_set_raptime(raptime,time_count); |
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381 gFont_SetString("TIME",300,20); |
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382 gFont_SetString(raptime,400,20); |
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383 /** end: dispaly RAP TIME **/ |
2 | 384 |
96
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385 // light_init と init_lightの書き間違え? |
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386 init_light(&l); |
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387 set_light(&l); |
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388 |
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389 car_id_update(game, game->jiki); |
20 | 390 |
96
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391 field_update(game->jiki); |
118 | 392 |
393 //camera_update(game,game->jiki->body->transfer); | |
394 camera_update(game, &(game->jiki->body->matrix) ); | |
395 | |
96
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396 carNode_draw(); |
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397 |
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398 gFont_SetStringInt(game->rap, 50, 100); |
2 | 399 |
96
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400 /* スピードメーター */ |
116 | 401 // gSprite_DefSprite(23, 1, 1,(int)(106.0*(game->jiki->speed/game->jiki->speed_max)), 34); |
402 gSprite_DefSprite(23, "name", (float)(106.0*(game->jiki->speed/game->jiki->speed_max)), 34.0, 100); | |
96
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403 gSprite_PutSprite(23, 400, 400); |
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404 /* km/h */ |
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405 gSprite_PutSprite(26, 470, 350); |
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406 /* Rap */ |
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407 gSprite_PutSprite(27, 80, 100); |
2 | 408 |
96
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409 if (game->rap > MAXRAP) { |
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410 ranking = 1; |
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411 set_schedule_assumption(sche_game_main_goal); |
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412 } |
2 | 413 |
96
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414 gFont_SetStringInt((int)(100.0*game->jiki->speed), 380, 350); |
20 | 415 |
96
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416 |
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417 if ((pad.right > 0) && ((game->jiki->speed != 0) || (pad.circle > 0))) { |
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418 car_swerve(game->jiki, 1); |
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419 } |
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420 if ((pad.left > 0) && ((game->jiki->speed != 0) || (pad.circle > 0))) { |
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421 car_swerve(game->jiki, -1); |
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422 } |
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423 if (pad.circle > 0) { |
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424 car_accelerate(game->jiki, 1); |
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425 } |
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426 if (pad.cross > 0) { |
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427 car_accelerate(game->jiki, -1); |
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428 } |
20 | 429 |
96
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430 if (pad.r1 == 1) { |
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431 game->camera_type = !game->camera_type; |
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432 } |
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433 if (pad.st == 1) { |
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434 set_schedule_assumption(sche_game_main_pause); |
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435 } |
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436 |
115 | 437 //S-dandy の obj てきな |
2 | 438 } |
439 | |
96
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440 |
2 | 441 void |
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442 sche_game_main_pause(Game *game) |
2 | 443 { |
96
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444 static int select = 0; |
26 | 445 |
96
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446 field_update(game->jiki); |
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447 carNode_draw(); |
2 | 448 |
96
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449 if (game->play_id == 1) { |
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450 // 選択マーク |
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451 gSprite_PutSprite(17, 100, 190+select*100); |
2 | 452 |
96
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453 gFont_SetString("BACK TO GAME", 200, 200); |
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454 gFont_SetString("GO TO TITLE", 200, 300); |
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455 } else { |
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456 gFont_SetString("Pause ...", 200, 200); |
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457 } |
2 | 458 |
90
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459 |
96
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460 if (pad.circle == 1) { |
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461 if (select == 0) { |
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462 set_schedule_assumption(sche_game_main); |
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463 } else { |
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464 set_schedule_assumption(sche_game_main_finish); |
2 | 465 } |
96
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466 } else if (pad.st == 1) { |
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467 set_schedule_assumption(sche_game_main); |
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468 } else if (pad.up == 1 || pad.down == 1) { |
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469 select = !select; |
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470 } |
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471 |
2 | 472 } |
96
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473 |
2 | 474 |
475 void | |
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476 sche_game_main_goal(Game *game) |
2 | 477 { |
96
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478 /** dispaly TOTAL TIME **/ |
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479 game_time_set_raptime(raptime,time_count); |
2 | 480 |
96
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481 gFont_SetString("TOTAL TIME",150,20); |
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482 gFont_SetString(raptime,400,20); |
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483 gFont_SetString("GOAL !!", 220, 150); |
2 | 484 |
485 #ifdef LINDA | |
96
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486 if (ranking == 1) |
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487 gFont_SetString("You WIN!!", 200, 250); |
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488 else |
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489 gFont_SetString("You Lose...", 200, 250); |
2 | 490 #endif |
491 | |
96
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492 |
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493 // 宣言では引数が二つだったから、第一引数に game を入れてみた |
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494 car_update(game, game->jiki); |
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495 field_update(game->jiki); |
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496 carNode_draw(); |
118 | 497 camera_update( game, (FMATRIX)(game->jiki->body->matrix) ); |
115 | 498 |
96
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499 if (pad.st == 1) { |
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500 set_schedule_assumption(sche_game_main_finish); |
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501 } |
2 | 502 } |
503 | |
504 void | |
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505 sche_game_main_finish(Game *game) |
2 | 506 { |
96
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507 field_destroy(); |
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508 carNode_destroy(); |
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509 game_env_init(game); |
30 | 510 |
96
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511 set_schedule_assumption(sche_game_main_finish2); |
30 | 512 } |
513 | |
514 void | |
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515 sche_game_main_finish2(Game *game) |
30 | 516 { |
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517 gFont_SetString("GAME OVER ...", 200, 200); |
117 | 518 |
96
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519 if (pad.st == 1) { |
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520 set_schedule_assumption(sche_game_opening); |
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521 } |
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522 |
2 | 523 } |
3 | 524 |
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525 // 適当に作りました |
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526 void wait_sync(Game *game) |
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527 { |
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528 printf("wait_sync\n"); |
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529 } |
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530 |
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531 // 適当に |
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532 void swap_dbuff() |
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533 { |
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534 printf("swap_dbuff()\n"); |
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535 } |
3 | 536 |
537 void | |
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538 schedule(Game *game) |
3 | 539 { |
116 | 540 printf("----------------------\n"); |
541 printf("schedule()\n"); | |
542 | |
96
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543 sche_func(game); |
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544 |
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545 if (linda_update(change_state, game) == true){ |
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546 set_schedule(game); |
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547 } |
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548 else{ |
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549 unset_schedule(); |
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550 } |
58 | 551 |
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552 wait_sync(game); |
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553 swap_dbuff(); |
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554 sjoy_poll(); |
3 | 555 |
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556 ps2util_sprite_Draw(); |
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557 gSprite_Draw_Reset(); |
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558 gFont_Draw_Reset(); |
119 | 559 |
560 // ここにgSprite_Init()があるのって良いのかな? | |
561 // gSprite_Init(); | |
3 | 562 } |