annotate Renderer/Test/vacuum.h @ 557:764772be1e3c draft

fix examlples (on going)
author Shinji KONO <kono@ie.u-ryukyu.ac.jp>
date Thu, 22 Oct 2009 17:34:12 +0900
parents 4c5264373c51
children 338ad9c856fc
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1 #ifndef VACUUM_H
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2 #define VACUUM_H
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3
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4 #include <math.h>
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5 #include <stdlib.h>
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6 #include "SceneGraphRoot.h"
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7 #include "Application.h"
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8 #include "MainLoop.h"
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9
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10 class vacuum : public Application {
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11
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12 MainLoopPtr init(Viewer *viewer, int screen_w, int screen_h);
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13
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14 };
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15
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16
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17 static void cube_move_left(SceneGraphPtr node, int screen_w, int screen_h);
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18 static void cube_move_right(SceneGraphPtr node, int screen_w, int screen_h);
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19 static void no_move_idle(SceneGraphPtr node, int screen_w, int screen_h);
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20 static void cube_collision_idle(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree);
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21 static void cube_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree);
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22 static void cube_split(SceneGraphPtr root,SceneGraphPtr tree);
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23 static void vacuum_move(SceneGraphPtr node, int w, int h);
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24 static void vacuum_coll(SceneGraphPtr node, int w, int h,SceneGraphPtr tree);
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25 static void title_idle(SceneGraphPtr node, int screen_w, int screen_h);
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26 static void title_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree);
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27 static void scene_change(int w,int h,SceneGraphPtr node);
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28 static void gameover_idle(SceneGraphPtr node, int screen_w, int screen_h);
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29 static void gameover_collision(SceneGraphPtr node, int screen_w, int screen_h,SceneGraphPtr tree);
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30 static void collision_red(SceneGraphIteratorPtr it,SceneGraphPtr node);
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31 static void collision_purple(SceneGraphIteratorPtr it,SceneGraphPtr node,int w,int h);
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32 static void gameover_scene(int w,int h, SceneGraphPtr node);
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33 static void add_cubecollision_object(int id,SceneGraphPtr root,int w,int h);
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34 static void lock_attack(SceneGraphPtr node,SceneGraphIteratorPtr it);
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35 static void lockon_collision(SceneGraphPtr node,int w,int h,SceneGraphPtr tree);
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36 static void cube_rotate(SceneGraphPtr node,int w,int h);
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37
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38 #endif