Mercurial > hg > Game > Cerium
annotate Renderer/Test/vacuum.h @ 653:7a311860a76e draft
remove global variable "sgroot" , add SgChange.{cc, h} SgMain.cc SgRootChange.{cc, h}
author | hiroki@henri.cr.ie.u-ryukyu.ac.jp |
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date | Wed, 25 Nov 2009 21:56:14 +0900 |
parents | 338ad9c856fc |
children | 91e2c96be77b |
rev | line source |
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539 | 1 #ifndef VACUUM_H |
2 #define VACUUM_H | |
3 | |
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4 #include <math.h> |
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5 #include <stdlib.h> |
539 | 6 #include "SceneGraphRoot.h" |
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7 #include "Application.h" |
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8 #include "MainLoop.h" |
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9 |
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10 class vacuum : public Application { |
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11 |
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12 MainLoopPtr init(Viewer *viewer, int screen_w, int screen_h); |
653
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parents:
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13 MainLoopPtr init_only_sg(SgChange *viewer, int screen_w, int screen_h); |
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14 }; |
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15 |
539 | 16 |
653
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17 extern void cube_move_left(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); |
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18 extern void cube_move_right(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); |
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19 extern void no_move_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); |
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20 extern void cube_collision_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,SceneGraphPtr tree); |
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21 extern void cube_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,SceneGraphPtr tree); |
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22 extern void cube_split(SceneGraphPtr root,SceneGraphPtr tree, SceneGraphRoot *sgroot); |
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23 extern void vacuum_move(SceneGraphPtr node, void *sgroot_, int w, int h); |
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24 extern void vacuum_coll(SceneGraphPtr node, void *sgroot_, int w, int h,SceneGraphPtr tree); |
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25 extern void title_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); |
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26 extern void title_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,SceneGraphPtr tree); |
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27 extern void scene_change(int w,int h,SceneGraphPtr node); |
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28 extern void gameover_idle(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h); |
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29 extern void gameover_collision(SceneGraphPtr node, void *sgroot_, int screen_w, int screen_h,SceneGraphPtr tree); |
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30 extern void collision_red(SceneGraphIteratorPtr it,SceneGraphPtr node); |
653
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31 extern void collision_purple(SceneGraphIteratorPtr it,SceneGraphPtr node,int w,int h, SceneGraphRoot *sgroot); |
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32 extern void gameover_scene(int w,int h, SceneGraphPtr node, SceneGraphRoot *sgroot); |
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33 extern void add_cubecollision_object(int id,SceneGraphPtr root,int w,int h, SceneGraphRoot *sgroot); |
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34 extern void lock_attack(SceneGraphPtr node, SceneGraphIteratorPtr it, SceneGraphRoot *sgroot); |
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35 extern void lockon_collision(SceneGraphPtr node, void *sgroot_, int w,int h,SceneGraphPtr tree); |
563
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36 extern void cube_rotate(SceneGraphPtr node,int w,int h); |
539 | 37 |
38 #endif |